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[227] Unreal HD Weapons (v0.6 Released!)

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User avatar BuddhaMaster
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 16 Mar 2011, 02:41

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 20 Apr 2015, 01:25

Exactly how do I us a mutator in Unreal?
I've got Unreal 227 Installed. I've got no Mutators in Advanced Options.
I've dropped the .u and .int into system and .utx to textures

I can switch to UMenu (Console) and choose it as a mutator but the weapons won't change. summoning weapons will say 'not found' even though the HDWweps.u is in the system folder!
What I'm dong wrong?

*EDIT*
sorry got it working! I reinstalled patch 227i
However there is still no Mutators entry in Advanced Options.
Also the version working is the one without 'i' which is kind of strange, but since it works no problem :)

User avatar Dr.Flay
Skaarj Lord Skaarj Lord
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 21 Apr 2015, 01:53

Mutators don't show in Advanced Options, they show in the mutators section of whichever game mode you chose.
I am guessing you are still looking at the old Unreal interface.
See this post https://ut99.org/viewtopic.php?f=6&t=5540

User avatar PRIMEVAL
Pupae Pupae
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 20 Jun 2015, 19:53

Loving this mod, but for some reason I can't use the HD Weapons 227i version, even with the fix. Fresh install of 227i and everything.

[edit] I only have one post on here? o.O Thought I had more. Heh.
The arrogance of Man is thinking nature is in our control and not the other way around. Let them fight.

User avatar Shivaxi
Gilded Claw Gilded Claw
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Location: Behind You! =P
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 20 Jun 2015, 22:09

hm, strange. Though I lost all the original files in the hard drive crash, I can download the last version I uploaded and test it out once I finish moving and everything, and I re-install Unreal
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar PRIMEVAL
Pupae Pupae
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 21 Jun 2015, 00:13

Take your time. I'm pretty happy with the non-227i one right now as it is. x) Keep up the good work! Will there be replacements for the UPak weapons as well? Or the Alpha Unreal ones like the Quadshot and Translocator? Don't feel like reading through a bunch of pages to find out, heh.
The arrogance of Man is thinking nature is in our control and not the other way around. Let them fight.

User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1916
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 25 Jun 2015, 20:41

PRIMEVAL wrote:Take your time. I'm pretty happy with the non-227i one right now as it is. x) Keep up the good work! Will there be replacements for the UPak weapons as well? Or the Alpha Unreal ones like the Quadshot and Translocator? Don't feel like reading through a bunch of pages to find out, heh.


The HD Quadshot actually exists already. Try summoning HDWeps.HDQuadshot =P Unless I forgot to put it in release 0.6...should be there though
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 14 Jul 2015, 21:41

Tried the mod because so I can put my 227 for some use
Yo the RazorJack crashes the game when I hit enemies with it.

Code: Select all

Critical: AActor::execGetClosestVertex
Critical: (HDRazorBlade Save0.HDRazorBlade2 @ Function HDWeps.HDRazorBlade.Flying.ProcessTouch : 01C0)
Critical: UObject::ProcessEvent
Critical: (HDRazorBlade2, Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: AActor::physProjectile
Critical: AActor::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: OpenAL: libxmp subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Log: Resetting gamma
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/14/15 21:37:16
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