Did you know? UBerserker loves the Dispersion Pistol.

[227] Unreal HD Weapons (v0.6 Released!)

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iLikeTheUDK
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Location: Israel

Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 28 May 2013, 15:43

Shivaxi wrote:I'd like to tease you all with this:



Image

Image

Image

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Really early version textureless version of the HD Dispersion Pistol. Courtesy of Qtit/Z-eNzYmE.

Maybe you or Z-eNzYmE could send it to Lord PorkSword so he could use it in his Legacy mod.
:^3

User avatar PromiserOfDeath
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 28 May 2013, 17:41

iLikeTheUDK wrote:
Shivaxi wrote:I'd like to tease you all with this:



Image

Image

Image

Image



Really early version textureless version of the HD Dispersion Pistol. Courtesy of Qtit/Z-eNzYmE.

Maybe you or Z-eNzYmE could send it to Lord PorkSword so he could use it in his Legacy mod.


Don't forget Sly you might want to send him a Link on OU because i don't think he has an Account on this website also I'm William R if you didn't know.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 May 2013, 18:48

What's that all about? Cause I'm totally lost here.

iLikeTheUDK
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Location: Israel

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 May 2013, 19:20

Z-enzyme wrote:What's that all about? Cause I'm totally lost here.

This is the HD Dispersion Pistol model that apparently you made.
:^3

Z-enzyme
White Tusk White Tusk
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 May 2013, 20:45

Yea, but you're saying that I should send it to somebody? Why should I? For the time being this one and all the others (I won't tell about for now) are EXCLUSIVELY for Shiv.

iLikeTheUDK
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Location: Israel

Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 May 2013, 21:04

Z-enzyme wrote:Yea, but you're saying that I should send it to somebody? Why should I? For the time being this one and all the others (I won't tell about for now) are EXCLUSIVELY for Shiv.

But PorkSword could use it. And Sly.
:^3

Z-enzyme
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 May 2013, 22:39

Could. If they ask me whether they could I'll think about it. It's not yet finished anyway.

User avatar Lord_Porksword
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 29 May 2013, 05:16

The DP is progressing very nicely guys! :D
Really liking the futuristic look you've got going with it! :tup:
I shall watch this thread with high interest! :shock:

I'd been playing with alt fire coding for the DP model that Malk provided me..damned if I can get it working though... :oops:
Currently shoots like a ultra rapid fire machine gun which is kinda cool...but it just ain't right. :(

iLikeTheUDK
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 23 Dec 2013, 20:23

Can you please send me the UC class?
:^3

xRedStar
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 24 Dec 2013, 15:50

I had assessed this problem with a friend recently, but I have frame rate jittering with all particle emitters in Unreal... once they start stacking up and stuff. I couldn't help but notice the quantity of particles on some of the projectile explosions... so I was wondering if you could maybe help me fix this problem. I definately would be most thankful!
and... [spoiler]I've turned off Anti-Aliasing and Anisotropic Filtering for possible optimization.[/spoiler]

Btw, I haven't been able to play this mod outside of 227I yet... but so far I think it is awesome!

xRedStar
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 27 Dec 2013, 21:01

hey is it normal that I can't use this mod on 227h?

User avatar Delacroix
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 27 Dec 2013, 21:10

Yes, it is. It's been specifically stated that it won't work on deprecated 227 releases. Please stick to the latest version.
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

xRedStar
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 27 Dec 2013, 21:13

what is the point of two mutators then??

User avatar lowenz
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 27 Jan 2014, 23:16

Both the man of science and the man of action live always at the edge of mystery, surrounded by it - J.R.O.
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S.

User avatar lowenz
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Subject: Re: [227] Unreal HD Weapons (v0.6 Released!)

Post Posted: 28 Jan 2014, 00:38

Got this error with 227i version :|

Image
Both the man of science and the man of action live always at the edge of mystery, surrounded by it - J.R.O.
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S.

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