Share pics of the worst HOMs that you've ever seen. Mine is actually in a map that I'm creating at the moment and it is literally a Hall Of Mirrors ->
(BTW, I'd actually quite like some help with this, it is horrible and crops up when you're walking down the corridor )
Share Pictures of HOMs and discuss them too thread...
- SteadZ
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Subject: Share Pictures of HOMs and discuss them too thread...
Post Posted: 09 Aug 2012, 19:28
Last edited by SteadZ on 28 Mar 2018, 12:14, edited 2 times in total.
- Buff Skeleton
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Subject: Re: Worst HOMs ever.
Post Posted: 09 Aug 2012, 19:52
That is pretty impressive. If you post a full editor screenshot (or at least wireframe/2D) we can probably tell where your brushwork is messed up, since it doesn't look even. Is everything on the grid?
- SteadZ
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Subject: Re: Worst HOMs ever.
Post Posted: 09 Aug 2012, 22:29
It was off grid, no wonder I was getting those HOMs. Thanks for that advice Waff , now I know that you're supposed to keep BSP on grid, I won't have any more problems .
(I knew that there was some reason for the grid being there)
(I knew that there was some reason for the grid being there)
- Jigoku
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Subject: Re: Worst HOMs ever.
Post Posted: 09 Aug 2012, 23:17
I never pay attention to that blue grid.
Trying to get back into the swing of things.
- SteadZ
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- SteadZ
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 08:10
Right, I've got another problem. I present you... (drumroll) ...The Vanishing Light!
Take one light (brush and actor)... ->
Move down the corridor closer to it... ->
POOF! it vanishes.
(The brush is semisolid, so I would have thought that this shouldn't be happening.)
Take one light (brush and actor)... ->
Move down the corridor closer to it... ->
POOF! it vanishes.
(The brush is semisolid, so I would have thought that this shouldn't be happening.)
Last edited by SteadZ on 28 Mar 2018, 12:23, edited 1 time in total.
- Jigoku
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 09:40
The 3D grid. And your problem might be cause it's outside on the grid along with the brush.
Trying to get back into the swing of things.
- Gizzy
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 10:50
Keeping to the grid is rule numero uno of UnrealED
- Buff Skeleton
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 14:19
Don't use semisolids unless you have a very good reason to (i.e. you've tried solid and it breaks every time no matter what). And never use nonsolid unless you have an EXTREMELY good reason (like it's a zone portal (always nonsolid), or a light fixture that has a corona inside it).
- Semfry
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 14:25
All Rights Reserved wrote:I never pay attention to that blue grid.
Everything about the engine and it's calculations is based around the grid. If you don't use it your level will die.
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- Z-enzyme
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 16:53
Waffnuffly wrote:Don't use semisolids unless you have a very good reason to
This one here. This just bugs me as I have heard different opinions on this one. Like, "decos should be semisolid," "don't use too much solid brushes..." and so on and so on... And now Waff says what I was always doing. I HATE semisolids.
- Maxer 64
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 18:03
Is Waffnuffly all of our future selves now?
Link: http://www.unrealsp.org/forums/viewtopic.php?f=7&t=2298&p=52757#p52757 This is where i got it from.
Link: http://www.unrealsp.org/forums/viewtopic.php?f=7&t=2298&p=52757#p52757 This is where i got it from.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.
- Buff Skeleton
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 19:10
Qtit wrote:Waffnuffly wrote:Don't use semisolids unless you have a very good reason to
This one here. This just bugs me as I have heard different opinions on this one. Like, "decos should be semisolid," "don't use too much solid brushes..." and so on and so on... And now Waff says what I was always doing. I HATE semisolids.
I think mainly nobody really knew what the deal was until fairly recently (like within a few years from now) compared to back in the early 2000s, but yeah. Semisolids and nonsolids are evil.
- Jigoku
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Subject: Re: Worst HOMs ever.
Post Posted: 10 Aug 2012, 22:55
I'm making the most randomest map for Unreal and UT now and it didn't die (whew). Maxer 64 don't say anything!! I guess pillars should be semisolids?
Trying to get back into the swing of things.
- Buff Skeleton
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Subject: Re: Worst HOMs ever.
Post Posted: 11 Aug 2012, 00:49
Nothing should be semisolid unless you absolutely have to make it semisolid.
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