ividyon will never get this done, will he.

Unreal 227h Computers - Beta

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: Semfry, ividyon

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 18 Nov 2013, 19:30

Sure, no problem, new version is coming up soon for 227J. Transparency and stuff... So, stay tuned.

User avatar []KAOS[]Casey
Skaarj Berserker Skaarj Berserker
Posts: 426
Joined: 25 Sep 2008, 07:25

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 06 Mar 2016, 22:30

Whoops!


welp, because of a thread on oldunreal (http://www.oldunreal.com/cgi-bin/yabb2/ ... 077705/6#6 ), I made the download that was available to me work online with some ultimate replication hack fixes! whooo

You just need to drop in the new .u and it will know when to Unleash the Hacks on dedicated server.

http://www.klankaos.com/UnrealComputers.7z

Please note that its basically a collection of hacks to get it to work, and it's pretty awful. But it's functional. Try to not use CTextFlood. Your server tickrate matters for CTextFlood, and the higher it is, the faster it is (its slow at 20 tick rate).. it uses more bandwidth... i'm talking like 32kb/s to 72kb/s per client. Yeah. I did no differential checking and just replicated changes, which surprise, CTextFlood ... floods changes. I can probably make this work better, but this is the first revision. May end up trying to fix that later

Be aware of this.

Credits to:
.:..: (dots) for some minor code
JD7 aka pcube for udatastructures (dynamic arrays on all versions)
Age for helping me understand the tick nirvana
z-enzyme for actually making the damn thing

edit: I don't know if anything is broken, the test map all worked 100% as far as I know.

edit2: this works on 227i and j.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 31 May 2016, 10:01

Dude, wanna work with me to make the actual script work online?

User avatar []KAOS[]Casey
Skaarj Berserker Skaarj Berserker
Posts: 426
Joined: 25 Sep 2008, 07:25

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 02 Jun 2016, 23:00

"actual script" ? I'm not sure what you mean? Do you have an updated one thats newer than the one I based the net fixes on?

version I posted is the same as the original download but with some new replication statements, and some junk to get replication going for N number of clients

but, like I said ctextflood's replication is a massive hack and could be improved, if that's what youre talking about.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 04 Jun 2016, 00:28

I think I do have a newer version still wip. Though I'm not quite sure.
And, you say it's a hack, so what I mean is - to work together to make it a non-hack online capable.

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227h Computers - Beta

Post Posted: 04 Jun 2016, 23:06

:shock: an updated version for 227j would be awesome!!!

Previous

Who is online

Users browsing this forum: No registered users and 16 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited