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Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 13:47
by Z-enzyme
Good point! But still, having a render overlay in UT would help soo much. Maybe there is a way to run the Scripted texture to render stuff work in the editor...? I have no idea nor did I find this yet.

Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 14:12
by Raven
You can draw this stuff using C++ and hooking up to main rendering code. In UT Uscript (gameplay stuff) is not executed inside UED.

Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 14:43
by Z-enzyme
I know not C++ nor do I have the time to learn this stuff... So, how?

Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 22:34
by Raven
No other way AFAIK.

Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 23:09
by Gizzy
Raven wrote:No other way AFAIK.


What about brushbuilders? They can execute UnrealScript with the editor running and even delete/add actors in maps...but as for using that to access the editor viewports is beyond me (c++ is probably the best idea in that case :p)

Re: Unreal 227h Computers - Beta

Posted: 20 Aug 2012, 23:18
by Raven
Yeah, but they don't have canvas access (or tick).

Re: Unreal 227h Computers - Beta

Posted: 25 Aug 2012, 13:05
by Z-enzyme
I might try making an external builder but in Flash - you'll create actors' settings in Flash builder and paste the actor from clipboard in UT.

Re: Unreal 227h Computers - Beta

Posted: 25 Aug 2012, 19:00
by Raven
good idea :)

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 02:54
by Dr.Flay
Thanks for the post over the road at the community :D
This does warrant the word "AWESOME" because I am in awe!

If this is not reliant on the 227 patch as such to run, then I have a new request for Shadow for the next SDK release.

I would probably use it in maps for re-enforcements, air-strikes, booby-traps and lock-downs. I don't like this modern thing of buying weapons etc from a computer found in a map. Not realistic (haha yeah I know this is Unreal)
For multiplay it would add a nice element to Assault maps.

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 10:34
by Z-enzyme
Not working online yet.

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 11:53
by Z-enzyme
Okay, for the time being I'm trying to run this online. Got the basic (it renders the texture, moves the cursor) but I need to know how to check how heavy this is on the net. Is there a way to check this?

Stat Net

Right, couldn't be simpler.

Anyway, how many bytes per second is high and how many is low?
BTW, dedicated server manages things other way than nondedicated. As on nondedicated the stuff works (at least in some extent :/) on dedicated... not really. But I actually replicated everything which is not a good idea I guess.

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 12:23
by Z-enzyme
https://www.youtube.com/watch?v=vbUVb8mXkQU
Tripple post, oh yea. I can do it, it's my thread.

Anyway, I have no idea how would this look like through the net... :/
I need someone I could test this thing with. And who'd help me finish it cos netcoding is a pain.

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 13:02
by diamond
Make sure you've tested it on both listen and dedicated servers. there can be a difference.

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 13:14
by Z-enzyme
What is a listen server?

Re: Unreal 227h Computers - Beta

Posted: 27 Aug 2012, 17:49
by diamond
Listen server - the one you launch from UI, play on it yourself and allow others to join.
Dedicated server - the one running as a background service (in systray I suppose), normally launched from command-line. You can join it only after running the game and connecting to localhost.