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Did anyone ever get RTNP Predators imported into UT?

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User avatar Buff Skeleton
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Subject: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 06:01

I'm trying to get RTNP pawns into EXU2 so I can work on making EXU-ified versions of them. I know 7 Bullets has the Spinner functional, but Predators seem to be kind of a bitch to get working. Right now I've had to comment out tons of code just to get EXU.u to compile because EXUPredator references a PathNodeIterator class from RTNP which, as far as I can tell, is all native code. However, I can probably work around the code issues. What I can't figure out is the mesh fuckery, which is quite severe. I exported all the Predator meshes with WOTGreal's Advanced Exporter, but reimporting them results in garbled messes that look almost like every single vertex from every single anim is being displayed simultaneously. It's like an explosion of polygons.

Is there something I'm not doing right with EXEC commands, or does WOTGreal by default not export usable meshes from RTNP? I haven't tried any of the others yet. All I REALLY want to get working is the Predator and Spinner, so if I have to, I can probably recycle the 7B one since that's known to work. But having functional stock Predators would be a bonus, as I have a lot of ideas to make them more interesting than they were in RTNP if I can get past the mesh fuckery.

The models do import and the code does compile, but it's just totally unusable ingame, so I know I'm close to something.
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 08:39

There's Predator.u and RySpak.u. AFAIK They include some netfixes.

Where did you take the code from? Mission Pack 1 or Unreal Gold? Unreal Gold's version should work in UT99. You might also want to look in RTNP Ultimate Edition code. There are some additional lines marked with // <----, which surpress sometimes occuring infinite loop calls.

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 09:19

Waffnuffly wrote:I'm trying to get RTNP pawns into EXU2 so I can work on making EXU-ified versions of them.

I stopped reading and started skimming from here because I was squee-ing so hard.

plzplzplz make the predators titan size. :lol:
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And only idiots know everything

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 13:30

Both WOTGreal and UTPT screw up UPak meshes. If you don't want to use the packages integration mentioned, you could try UEViewer. It works flawlessly for everything but models with weapon polys. That or use 227, which doesn't have that problem.

Z-enzyme
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 14:17

Well, if I were you I'd export predator mesh frame by frame to OBJ files in U227 and send them to Qtit. I mean, Enzyme...

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 21:56

The version 105 predator is built for UT and Unreal
http://www.angelfire.com/empire/napali/mods.html

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 11 Feb 2013, 22:40

Thanks guys, I managed to get a functional basic Predator via RTNP:UE (thanks to Lightning Hunter and anyone else involved in the coding legwork for that). It's working just fine. Now I'm gonna set about to getting a functional Spinner via 7B, and after that I should be good!

Porting all the stuff I need to do for EXU2 (carcass system, custom textures, variants, all that other goodness) will take a hell of a lot longer :I
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 12 Feb 2013, 04:27

Hmmm, I have been adding Predators, TerridaxMaidens, Spinners and Shadows to all my
servers for quite a while now. Including the EXU2 server, that is still on demo 4. (Derp..)

Napali103 is the package name I have been using. Don't even recall where I got it.
Mooo !

medor
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 12 Feb 2013, 08:38

[url=https://www.gametracker.com/server_info/77.135.96.69:7777/][img]https://cache.gametracker.com/server_info/77.135.96.69:7777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:5555/][img]https://cache.gametracker.com/server_info/77.135.96.69:5555/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6777/][img]https://cache.gametracker.com/server_info/77.135.96.69:6777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6666/][img]https://cache.gametracker.com/server_info/77.135.96.69:6666/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

User avatar Dr.Flay
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 08 Mar 2013, 10:03

It is probably worth using the final 105 builds of the Spinners, maidens and Predators, unless you have a good reason?
Unfortunately there is no version history in the downloads :(

Waff, An Idea for player/pawn models. The EightLeggedFreaks spiders give a good framework for believable spider creatures.
(I think the Chrek model is a pre-requisite)

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 08 Mar 2013, 17:02

Dr.Flay wrote:It is probably worth using the final 105 builds of the Spinners, maidens and Predators, unless you have a good reason?
Unfortunately there is no version history in the downloads :(


Which ones are the final ones? The model I used (from RTNPUE) has a bit of a glitch with the fire anim. The front legs get stretched -- only for half a second or so, but it's noticeable. I don't think the stock Spinners ever did that.
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 09 Mar 2013, 05:31

You mean these little guys, right?
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There's a couple versions of them released. Not even sure which i have but I liked them better than the Movie Predator monster so I kept these...

...and I later got the movie pred in a different package which worked out nicely.

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 09 Mar 2013, 14:12

Asguard's final Unreal/UT builds were released in 2009. No idea how that compares.

I tend to use Predators and the spiders, so I just install the all-in-one version "napali105.u"
This also helps avoid any clash with the Predator player/pawn.

predator.u and spinner.u do not have versions in the file-names, so I assume this is why many people never noticed the newer builds.

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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 09 Mar 2013, 15:47

Excellent, the napali105 Spinner exported with UEViewer instead of WOT Greal seems to work just fine :tup:

Although sadly, even this mesh doesn't work with Fatness. It splits at the seams all over. Anyone know why it does that? Same with the Predators.

But if the worst case is I just have to force the fatness to the default of 128, I can live with that.

[Edit] ALL the RTNP meshes do this, even the gibs!
Last edited by Buff Skeleton on 10 Mar 2013, 18:27, edited 1 time in total.
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Subject: Re: Did anyone ever get RTNP Predators imported into UT?

Post Posted: 09 Mar 2013, 22:37

Waffnuffly wrote:Although sadly, even this mesh doesn't work with Fatness. It splits at the seams all over. Anyone know why it does that? Same with the Predators.

Because Predators and Spinners are pro-weight watchers.

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