Code: Select all
function eAttitude AttitudeToCreature(Pawn Other)
{
if ( Other.IsA('Brute') )
return ATTITUDE_Friendly;
else if ( Other.IsA('Bot') ) //where Bot was originally Nali
return ATTITUDE_Hate;
else
return ATTITUDE_Ignore;
}
But, it's not. I'm vaguely familiar with C++ now that I'm studying it in school, and I'm trying to actually make some custom pawns for neat MonsterSpawn lists but, it's just gonna be useless if I can't figure this out. So, Waffnuffly and MrLoathsome, this question is somewhat directed to you two, haha. But, if anyone else can point me in the right direction, it would be greatly appreciated. Thanks!