UnrealFX equivalent for .psk files?
Posted: 26 Jun 2013, 13:19
Hi there guys,
As some of you may know, you can edit the poly flags of _d.3d models before import with a program called UnrealFX, therefore making single polys translucent, environment mapped, unlit, etc. However it doesn't support .psk files.
Question: is there any existing tool already to do the same for .psk files?
As some of you may know, you can edit the poly flags of _d.3d models before import with a program called UnrealFX, therefore making single polys translucent, environment mapped, unlit, etc. However it doesn't support .psk files.
Question: is there any existing tool already to do the same for .psk files?