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Question about textures and file size

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User avatar Tarydax
Skaarj Elder Skaarj Elder
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Subject: Question about textures and file size

Post Posted: 20 Aug 2013, 23:23

I was looking at a map I've been working on, and I realized that it uses a lot of large texture files, but I barely even use most of the textures from any of them. A lot of these texture files most people probably wouldn't have unless they have the Wheel of Time maps. In terms of file size and convenience, would it be better for me just to mylevel the textures instead? It would make the map's file size bigger, but then there wouldn't be so many texture files to delete if someone wanted to uninstall the map, and it might make the .zip smaller, too. What I really want to know is, would it be worth it to make the map's file size bigger in exchange for there being fewer large texture files for people to have to download?
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User avatar TheIronKnuckle
Gilded Claw Gilded Claw
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 01:57

In this day and age, with multiterabyte hard drives and ever increasing download speeds; is the difference between a 0.5mb unreal map and a 10mb unreal map really that big? I wouldn't Mylevel anything
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Buff Skeleton
>:E >:E
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 04:44

MyLevel is a diabolical beast for which there are no words in the English language to adequately convey how awful it is
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User avatar Tarydax
Skaarj Elder Skaarj Elder
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 04:50

I've had my fair share of problems with it. I guess I'll just stick with using the .utx files if that would be safer.
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User avatar Jigoku
Skaarj Warlord Skaarj Warlord
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 11:43

Why is mylevel awful...?
Trying to get back into the swing of things.

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 17:24

[quote="Jigoku"]Why is mylevel awful...?[/quote
Don't... <looks at Waffnuffly> ...ask...

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 19:50

I don't think that Mylevel is a "diabolical beast" any more...
I've not had any problems with it in 227 ed (yet :/)
But I know what you mean in Ued 2.0
.......
SZ
.......
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User avatar Jigoku
Skaarj Warlord Skaarj Warlord
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 22:52

Z-enzyme wrote:
Jigoku wrote:Why is mylevel awful...?

Don't... <looks at Waffnuffly> ...ask...

I never use it that's why I asked...
Trying to get back into the swing of things.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 23:03

Heavy use of mylevel increases save corruption issues, at least in UT. If it's for a single map or perhaps two, then it's kinda fine.
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User avatar MrLoathsome
Skaarj Lord Skaarj Lord
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Subject: Re: Question about textures and file size

Post Posted: 21 Aug 2013, 23:42

Since you say you are using just a few of the textures in these utx files, another option might
be to just export the textures you are actually using, and make a new smaller utx file
for your map to use.
Mooo !

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
Joined: 27 Feb 2010, 22:46

Subject: Re: Question about textures and file size

Post Posted: 23 Aug 2013, 18:06

I'd just include the WoT texture set, as it's a nice set and others may like to have it anyway....and what was said about mylevel.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse


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