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Blender and Multiskins for Unreal.

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Draco Nihil
Skaarj Lord Skaarj Lord
Posts: 197
Joined: 06 Jun 2012, 21:18
Location: Independence, Kansas
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Subject: Blender and Multiskins for Unreal.

Post Posted: 11 Oct 2013, 00:20

I'm kinda confused on how to handle this... I'm trying to map the treads on my tank to a second skin slot (so that it can animate because I can't for the life of me figure out how to make the actual GEOMETRY ITSELF animate without it looking stupid or wrong) but I don't know how to go about this so that the UV maps are seperate, valid and 3ds2unr will map to the correct slot.

Do I need to make multiple materials in Blender to do this?
“I am the dragon without a name...”

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