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Preventing decorations from disappearing

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Teridax
Skaarj Warlord Skaarj Warlord
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Subject: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 13:37

I've been making custom decorations, and some of them are kind of complex. Like all decorations, there are times when they'll disappear from view if the player is looking somewhere else. Is there a way to stop this from happening?
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User avatar ividyon
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Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 13:46

It's an age-old bug relating to meshes in general, not just decorations. The only fix I can think of is using 227, which eliminates it.
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User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
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Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 14:15

You should use Daewon's XMesh class from Unreal PSX. It was used in one of the "virtual reality" maps (the one with the big blue sheet effects).

User avatar ividyon
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Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 14:51

AlCapowned wrote:You should use Daewon's XMesh class from Unreal PSX. It was used in one of the "virtual reality" maps (the one with the big blue sheet effects).


You have my attention. What does that do?
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User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
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Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 14:57

It's a class that you can use in place of regular decorations. It doesn't have the problem that stops meshes from rendering, which is why those huge blue sheets can be seen from any angle.

User avatar Buff Skeleton
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Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 23:29

Woah, how does that work?
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User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
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Joined: 19 Dec 2009, 22:25

Subject: Re: Preventing decorations from disappearing

Post Posted: 01 Nov 2013, 23:42

I've never actually looked at the code, but it's in UPB-E1L3B. Even though it's just a flat panel by default, based on what Leo has told me it can work for other meshes.


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