- Brute
- Order = "Ambushing"
- OderTag = "BrutusSpawnus"
- bFixed Start = False
AmbushPoint(s) - Tag(s) = "BrutusSpawnus"
- Rotated in the correct facing position(s)
- In contact with other path nodes (dunno if this is relevant but this means he can walk away from each of these points to pursue the player)
I have tried several things like setting the Brute's TeamTag to the same as the AmbushPoints and placing an extra ambush point on the Brute's starting position, but these do not appear to change anything. I also attempted the setup above with a Krall in place of the Brute and that didn't work. Followed both the instructions from Lightning_Hunter and Unreal Wiki (essentially identical), but, as stated, without success.
I am using 227i, so I might just open the level up in UT as well to see if there's a difference. Otherwise, am I missing anything, or is there no obvious cause to why this is happening?