I use Higors FerbotZ in UT, so I don't know what class they are, but there was no issue so far.
Will see how this version is.
Well for now, this is the best way to configure it. Add this to the int file;
Code: Select all
[Public]
Object=(Name=UBS.UBSMut,Class=Class,MetaClass=Engine.Mutator,Description="Unreal Buddy System,Your own private team-mate")
Preferences=(Caption="Mutators",Parent="Advanced Options")
Preferences=(Caption="UBS",Parent="Mutators")
Preferences=(Caption="UnrealBuddy",Parent="UBS",Class=UBS.UnrealBuddy,Immediate=True)
Preferences=(Caption="UnrealBuddyMut",Parent="UBS",Class=UBS.UBSMut,Immediate=True)
Preferences=(Caption="UnrealBuddyItem",Parent="UBS",Class=UBS.UnrealBuddyItem,Immediate=True)
I am happy with this config finally, so your own opinion of it would be nice.
Access it via the advanced options.
Love the random skins, though I wonder if they can be extended to include all skins of those classes, or if you were to pick a skin within a texture file, if it could cycle through those, rather than the base skins.
I am becoming rather fond of this mod, and enjoy having my buddies all arrive with a light-sabre
This also solves the problem of the buddy over-loading the dispersion pistol when surrounded by zombies.