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[released][u1][ut] UBS.u "Unreal Buddy System"

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 14 Mar 2014, 04:08

xRedStar wrote:hey I am using latest UBS and I just noticed that once the bot dies, and it respawns on next map change... the health HUD is gone! Just wanted to submit a quick bug report, looking forward to seeing more updates!


LOL, I tested this and sure enough the bot on the last map with the health of 0 was not reset for the next map. This should be a really easy fix. It's just some check that destroys the health readings when the buddy's health reaches zero. Re-download it for the fixed version.

edit: Fixed. Thanks for the bug report! :)

User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 16 Mar 2014, 01:57

UPDATE:
3/15/14
Just an FYI, I've still been updating the archive to a newer pre-beta version. Although I haven't made a coherent list of all the bugs and updates, the latest version is well worth the upgrade. I totally revamped the 'Roaming' aka 'Following' state which is far superior to the old one.

Some new features:
-you can now send commands like "use asmd","follow me", or "wait here" via team chat (the "say" command) to your buddy.
-updated mutator ubs.ubsmut to replace a new HUD which displays the buddies health.
when you tell a buddy to switch weapon, he will only use that weapon until it runs out of ammo.

medor
Skaarj Lord Skaarj Lord
Posts: 152
Joined: 07 Jun 2009, 22:58

Subject: Re: UBS.u

Post Posted: 20 Mar 2014, 10:22

The side UT is broken .

Before this update it work normal with UT hud and custom crosshairs http://unrealtournament.99.free.fr/imag ... _FINAL.jpg

Now it start with Unreal hud and remove the custom crosshairs http://unrealtournament.99.free.fr/imag ... _edit1.jpg

User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 20 Mar 2014, 22:32

From UBS.UBSMut

Code: Select all

function PostBeginPlay()
{
   local string s;
   setTimer(30,true);
   
   s=Left(String(level.game.hudtype),7);

   if(s ~= "BotPack")
   return;
      
   level.game.hudtype = class'UBS.BuddyHUD';
}


That should fix it. You will no longer get reports of his health, but I'll try to work something around for the ChallengeHUD in UT for you if your interested..

re-download for fix.

User avatar Dr.Flay
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Subject: Re: UBS.u

Post Posted: 21 Mar 2014, 03:05

There is a pet monster mod for UT2004, and in that you get a gib gun to feed it with.
The longer you keep it alive the bigger it gets.

I am wondering if you could make a zombie version of the buddy, that eats the gibs from the players ?

User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 22 Mar 2014, 03:55

UBS Beta v1.0 Released!
Dropbox link found at first post.

ChangeLog:

3/21/14:
+ Network Support
^ Enhanced 'Roaming' state code. Better pathfinding support
+ Added a new BuddyHUD which can be toggled on with the UBS Mutator.
Features: Displays all your buddies weapons ammo and health on your HUD only when you look directly at him (with fade time).
+ UBS.ini with configurable "GiveBuddyItem" array, "StartupHealth" and "FavoriteWeapon" for when you first spawn your Buddy.
+ New RateWeapon() function which will tell the Buddy to overwrite the use of his "favorite weapon" in certain cases.
* Countless scriptwarning, infinite loop recursions, access nones and other nasty bugs including animation issues.

-all commands can be send to the buddy via the "say" command the (press t to talk) button

List of Commands:
=================


"say Wait Here" - tells the Buddy to wait at the current spot until you tell him to follow again
"say Follow Me"
"say Teleport to me"
"say ThrowWeapon" - buddy will throw out his current weapon
"say Use <Weapon>" - buddy will switch to this weapon (if he has it) and sets it as his new "favorite weapon" Example: "say use ASMD"
"say Give <Ammo>" - Gives the buddy ammo from your own inventory only if you have it first.
"say Give <Armor/Suit/ShieldBelt>" - Takes the current charge of the same item in your inventory removes it and gives it to your Buddy.

cheats:
"say God" - cheat: god mode. can toggle on/off
"say AllAmmo" - cheat: infinite ammo for all weapons
"say AllWeapons" - cheat: spawns all default unreal 1 weapons for your buddy

Dr.Flay wrote:There is a pet monster mod for UT2004, and in that you get a gib gun to feed it with.
The longer you keep it alive the bigger it gets.

I am wondering if you could make a zombie version of the buddy, that eats the gibs from the players ?


Sounds like a good optional add-on to me. I'll see what I can do :)

medor
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Subject: Re: UBS.u

Post Posted: 22 Mar 2014, 07:01

Under UT

ScriptLog: Mutators UBS.UBSMut
ScriptLog: Add mutator UBS.UBSMut
Log: Failed import: BoolProperty BoolProperty Engine.Weapon.bTossedOut (file ../System/Engine.u)
Warning: Failed to load 'UBS': Can't find BoolProperty in file 'BoolProperty Engine.Weapon.bTossedOut'
Warning: Failed to load 'Class UBS.UBSMut': Can't find BoolProperty in file 'BoolProperty Engine.Weapon.bTossedOut'

Doublez-Down
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Subject: Re: UBS.u

Post Posted: 23 Mar 2014, 13:23

What happens if your buddy dies?
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

xRedStar
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Subject: Re: UBS.u

Post Posted: 23 Mar 2014, 20:49

Looks like there is one bug lately with the mod that the Buddy goes slowmo after a while. It might be when he enters a state or label. I am not sure but I might be able to find it in the code, oh and I think the health isn't showing anymore. But otherwise, I like the new features keep up the good work!

medor
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Posts: 152
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Subject: Re: UBS.u

Post Posted: 23 Mar 2014, 22:23

Doublez-Down wrote:What happens if your buddy dies?


Nothing it's not work at all for missing files.
Seems you set a file only exist in unreal and not unrealtournament

User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 24 Mar 2014, 01:17

medor wrote:
Doublez-Down wrote:What happens if your buddy dies?


Nothing it's not work at all for missing files.
Seems you set a file only exist in unreal and not unrealtournament


If your buddy dies, he will respawn with his startup health at the beginning of the next level.

@medor: Try re-downloading the package. I think I fixed the issue with UT.

medor
Skaarj Lord Skaarj Lord
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Subject: Re: UBS.u

Post Posted: 24 Mar 2014, 08:36

@medor: Try re-downloading the package. I think I fixed the issue with UT.


Yes it work.
He fight only monsters and no bots.
If i start a CTF-map as blue player after dead i am green player ??

I go working and back tonight

User avatar [UDHQ]Jackrabbit
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Subject: Re: UBS.u

Post Posted: 25 Mar 2014, 15:01

xRedStar wrote:Looks like there is one bug lately with the mod that the Buddy goes slowmo after a while. It might be when he enters a state or label. I am not sure but I might be able to find it in the code, oh and I think the health isn't showing anymore. But otherwise, I like the new features keep up the good work!


I think I fixed that Shlomo issue. Try the new version and let me know if you can reproduce it. The heath displays with the new BuddyHUD configurable via UBS.ini

@medor: I added bKillBots to the UBS.INI in new version. Re-download.

medor
Skaarj Lord Skaarj Lord
Posts: 152
Joined: 07 Jun 2009, 22:58

Subject: Re: UBS.u

Post Posted: 25 Mar 2014, 20:13

bKillBots=True

Work fine but it not recognize teamplayer ; it try to kill my teamplayers to.

User avatar Dr.Flay
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Location: Kernow, UK
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Subject: Re: UBS.u

Post Posted: 26 Mar 2014, 09:26

Remember, this mod was not made for team-play.
The buddy needs to be assigned to your team, or he will fight with your team.

Will it be possible to perhaps add a config section to set the skin ?

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