I had meant to drop by this thread and report on my experience with the Unreal Buddy System
[UDHQ]Jackrabbit, you probably read my post in the Aftermath thread, but here's a report solely focussed on UBS:
I think it works real good! The buddy is helpful, the commands you can use to make it follow you or stay put, change weapons or give one to you etc work as intended and I can tell some good work went into ensuring the buddy follows you onto lifts etc. I'd say it works as well as the allies in ONP but with the obvious three significant differences that, ultimately, make UBS an improvement: your buddy can change weapons and follows the same rules (ammo count...) as you; there is no bumping with your buddy (the bumping was no real prob in ONP, but it could make things a bit awkward on lifts etc); it can teleport if it really gets stuck!
About the teleportation feature: it's good from a pure gameplay perspective, however in my view this can break immersion - but UBS works so well that I have to say this feature is really non-invasive, and when playing
Battle at Nyleve's Falls I really couldn't tell you if my buddy teleported more than once, and that one time was inconspicuous: I had gone for a swim in the river and sorta figured my buddy hadn't followed me - when I came out of the water and took that lift adjacent to the bridge, I still couldn't see her, and basically thought I'd run over to where I'd left her (around that hut) after getting the DP power-up; well, as I ran back in the tunnel that connects the bridge to the area where the hut is, suddenly I saw that she was actually running up to me in the tunnel; that's impossible without the teleportation feature, because there are no walkways leading back from the hut to the lift which takes you to the Vortex Rikers (you can't jump over the small cliff) and since she hadn't followed me in the river... but equally I didn't see her "pop" into my field of view, which added plausibility to the idea that she had just joined me the "legit" way. Anyhow, I don't know if that was just lucky, but throughout my entire play I never saw my buddy teleport and at the same time my buddy never
really got stuck so congratulations on this mod
I hope to see more projects use this mod, there's lots of potential!