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Problem with testing a level

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Gameite2260
Skaarj Warrior Skaarj Warrior
Posts: 73
Joined: 21 Sep 2013, 14:56

Subject: Problem with testing a level

Post Posted: 02 Mar 2014, 04:19

Whenever I go to test a level I'm making in UnrealEd, it says this:

The procedure entry point ?GSecondsPerCycle@@3NA could not be located in the dynamic link library Core.dll.
Gameite; "Shit sounds like a fable to me", till he jumps out the fuckin toilet when you're takin a pee.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Problem with testing a level

Post Posted: 02 Mar 2014, 12:08

I've had this error, or at least something similar, before. I think the easiest thing to do is just open the game and load your map from the console.

radios
Skaarj Lord Skaarj Lord
Posts: 186
Joined: 25 May 2008, 18:58
Location: Long Island

Subject: Re: Problem with testing a level

Post Posted: 05 Mar 2014, 03:51

have you tried switching to opengl in the editor? that seems like a direct3d error, possibly caused by an update that's incompatible with the level.

User avatar Ozma777
Skaarj Warrior Skaarj Warrior
Posts: 96
Joined: 26 Apr 2012, 09:23
Location: level 19 character @ dungeon level 23 WILL contain Jabberwocks and the occasional Vorpal Jabberwock

Subject: Re: Problem with testing a level

Post Posted: 03 Apr 2014, 04:10

Open a Stock Unreal map and Check to see if Build>Play Level works for an unedited Stock Unreal map opened in Ued.
If it gives the same message then you know it isn't your map.
It could be that you need to open unreal and recheck the video, set it back to default, or something like that.
The Breeze is Busy Blowin Dizzy


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