I've been playing through Nali Chronicles recently & realised I didn't have S3TC enabled, however when enabled it changed the rock textures in Srams Cerberus Castle map from this:
Non-S3TC
To This:
S3TC
So I whacked open UEd and corrected the problem, the map now shows the correct rock texture with S3TC now.
PLEASE NOTE: That if you load a saved game on this map it will load the old state of the level. You must start the map again for it to work by finishing the previous map or by typing 'Open NCLevel013' in the console first.
Here's the link:
NCLevel013_S3TC_Texture_Fix.zip
Nali Chronicles Level 13 S3TC Texture Fix
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- fashahhh
- Skaarj Assassin
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- Joined: 09 Dec 2007, 14:47
Subject: Nali Chronicles Level 13 S3TC Texture Fix
Post Posted: 22 Mar 2008, 17:19
- Ultimate Weasel
- Skaarj Assassin
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- Location: Kidnapped by robots.
Subject:
Post Posted: 23 Mar 2008, 16:14
I never noticed that one. But then again I never thought of playing NC w/S3TC enabled. Stupid me.
How did you fix it eventually?
How did you fix it eventually?
Hellscrag wrote:SKAARJ BERSERKER: Come in, Terran, come in! Make yourself at home next to the plasma fire. Care for an urn of mulled Nali blood?
- Semfry
- Trustee Member
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- Location: UK
- Contact:
Subject:
Post Posted: 23 Mar 2008, 19:36
I opened it in the editor to see whether the texturing was really supposed to be that horrific, it wasn't, but that area kept crashing in the editor. I should amend that part of the review, since I mentioned the texturing being horrible there without realising it's a bug (especially now I know the exact cause). Maybe even link to this fix.
- fashahhh
- Skaarj Assassin
- Posts: 108
- Joined: 09 Dec 2007, 14:47
Subject:
Post Posted: 23 Mar 2008, 20:58
Ultimate Weasel wrote:How did you fix it eventually?
Wasn't anything too difficult, I re-imported the MyLevel rock texture and did a full re-build & everything seems to work fine now. Think the problem was that Sram added the MyLevel texture after he rebuilt the map - could be something to keep in mind when using MyLevel textures.
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