var texture is a thing.
so is for each all texture.
so is vector location.
decompile code of skws christmas.u
it can change level textures... good luck
Changing the texture of a surface in-game
- bob
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 18 Jun 2014, 02:01
- Sat42
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 18 Jun 2014, 10:59
Hmm... I'll take a look later on, this could be useful for things I hadn't envisioned yet.
Thanks for the info!
Thanks for the info!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- bob
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 18 Jun 2014, 16:21
i will note that it could be a illusion that it changed level textures, might have been dumping fake actors to cover it up ; (
http://pastebin.com/jYUV6prQ
class MH expands Actor;
simulated function DI(texture T, string S, string S2)
{
if(caps(S)=="BMIRRORED")
T.bMirrored = bool(S2);
else if(caps(S)=="BX2")
T.BX2 = bool(S2);
else if(caps(S)=="BX3")
T.BX3 = bool(S2);
else if(caps(S)=="BX4")
T.BX4 = bool(S2);
else if(caps(S)=="BX5")
T.BX5 = bool(S2);
else if(caps(S)=="BX6")
T.BX6 = bool(S2);
else if(caps(S)=="BX7")
T.BX7 = bool(S2);
else if(caps(S)=="UBITS")
T.UBits = Byte(S2);
else if(caps(S)=="VBITS")
T.VBits = Byte(S2);
else if(caps(S)=="USIZE")
T.USize = int(S2);
else if(caps(S)=="VSIZE")
T.VSize = int(S2);
else if(caps(S)=="UCLAMP")
T.UClamp = int(S2);
else if(caps(S)=="VCLAMP")
T.VClamp = int(S2);
}
http://pastebin.com/jYUV6prQ
class MH expands Actor;
simulated function DI(texture T, string S, string S2)
{
if(caps(S)=="BMIRRORED")
T.bMirrored = bool(S2);
else if(caps(S)=="BX2")
T.BX2 = bool(S2);
else if(caps(S)=="BX3")
T.BX3 = bool(S2);
else if(caps(S)=="BX4")
T.BX4 = bool(S2);
else if(caps(S)=="BX5")
T.BX5 = bool(S2);
else if(caps(S)=="BX6")
T.BX6 = bool(S2);
else if(caps(S)=="BX7")
T.BX7 = bool(S2);
else if(caps(S)=="UBITS")
T.UBits = Byte(S2);
else if(caps(S)=="VBITS")
T.VBits = Byte(S2);
else if(caps(S)=="USIZE")
T.USize = int(S2);
else if(caps(S)=="VSIZE")
T.VSize = int(S2);
else if(caps(S)=="UCLAMP")
T.UClamp = int(S2);
else if(caps(S)=="VCLAMP")
T.VClamp = int(S2);
}
- Sat42
- Skaarj Warlord
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 19 Jun 2014, 12:13
Thanks for the link, bob I'll take a closer look when I have more time, this is complicated stuff for me!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- Dr.Flay
- Skaarj Lord
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 07 Jul 2014, 06:55
I wonder if the old Screen mod would do what you want?
http://web.archive.org/web/200704291449 ... com/screen
After all it is just animating textures on brushes (v132 is the last version I think).
http://web.archive.org/web/200704291449 ... com/screen
After all it is just animating textures on brushes (v132 is the last version I think).
- Sat42
- Skaarj Warlord
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Subject: Re: Changing the texture of a surface in-game
Post Posted: 10 Jul 2014, 18:55
Thanks for the link, Dr.Flay! I'll check it out in due time
cheers!
cheers!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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