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[227] Standalone Map Sequencer (Released)

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User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: [227] Standalone Map Sequencer (Released)

Post Posted: 21 Jul 2014, 20:40

Alright, so you know how most game types like JCoopZ1 and xCoop and the mutator DZMapM have Map Sequencers built in, where you can change the ending teleporter of levels to go to any map you want, which is really great for servers running custom maps. So like if you hit the end teleporter on QueenEnd, you can tell the server to travel to Shrak1.unr or something.

Well has anyone made a standalone mutator for this that isn't built into a game type? I'd be very surprised if nobody has done this yet, but I've searched around and found nothing. Bleeder and I will probably make one if none exists, but asking here first just in case.

EDIT: Oh yeah, this is for Unreal 1 of course.

EDIT 2:

MapSwitcher by Bleeder91 (Shivaxi helped too sorta maybe!)

https://www.dropbox.com/s/c6rmfiyotv0mm ... itcher.zip [227 ONLY]

Mutator=MapSwitcher.MapSwitcherMut

Inlcuded INT for easy modifying.

bUseCurrentMap set to true means that you will modify the current map's end teleporter that you are on, if put into Old Map. If False, then you will modify any level trying to switch to Old Map. EXAMPLE: If Old Map = Chizra and New Map = Vortex2, bUseCurrentMap True will make it so when you hit the end teleporter on Chizra, you will switch to Vortex2. If bUseCurrentMap is False, hitting the end teleporter on Passage which tries to switch to Chizra will switch to Vortex2 instead.
Last edited by Shivaxi on 24 Jul 2014, 17:43, edited 2 times in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

bob
Skaarj Lord Skaarj Lord
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Subject: Re: Standalone Map Sequencer?

Post Posted: 22 Jul 2014, 03:57

made a simple stand alone one a long time ago.
https://dl.dropboxusercontent.com/u/187 ... urlmut.zip

note that becuase "bug" (feature) you must add # in the newnext such as
mapz[1]=(MapName="nyleve",OriginalNext="dig",NewNext="#duskfallsths")

its that way so you can redirect ending to random in map teleport if you wanted.
Or you could just take it and modify it....

also on that note , this could be made more elegantly using gamerules and stuff but whatever..

User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1916
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject: Re: Standalone Map Sequencer?

Post Posted: 22 Jul 2014, 21:31

Thanks, but Bleeder and I...well ok pretty much just Bleeder xD made our own, using gamerules.

https://www.dropbox.com/s/c6rmfiyotv0mm ... itcher.zip [227 ONLY]

Mutator=MapSwitcher.MapSwitcherMut

Inlcuded INT for easy modifying.

bUseCurrentMap set to true means that you will modify the current map's end teleporter that you are on, if put into Old Map. If False, then you will modify any level trying to switch to Old Map. EXAMPLE: If Old Map = Chizra and New Map = Vortex2, bUseCurrentMap True will make it so when you hit the end teleporter on Chizra, you will switch to Vortex2. If bUseCurrentMap is False, hitting the end teleporter on Passage which tries to switch to Chizra will switch to Vortex2 instead.

Preferably I like having bUseCurrentMap True, since there's a lot of custom maps that switch to like the flyby intro or one that even switched to Passage...isn't that Hexephet? xD But yeah...feel free to use guys! and thanks for the reply bob.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.


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