Alright!
Edit: I tried this out on 227i linux and it still will not recognize the push tag on the URLs even when disabling pawn and decoration shadows.
HUB system in Unreal exists and works!
- Rarsonic
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 23 Jan 2015, 01:58
- Delacroix
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 24 Jan 2015, 09:31
In 227j the pawn/deco shadow bug was fixed "a week ago" as Smirftsch just reported to me.
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- Jet v4.3.5
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 24 Jan 2015, 19:18
Has this news in general been brought to the attention of the OU community yet? I'd be curious about the response, specifically from Smirf and the individuals working on 227.
- Delacroix
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 24 Jan 2015, 19:25
Frankly, I'd happily see that happening in the form of a tutorial for mappers, how to utilize the HUB system properly. As a feature in its own right, Smirftsch seems to know of it, see my post above.
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 26 Jan 2015, 17:22
By the way, file "BetaStuff" (probably a .u) is apparently missing in the download file.
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- Nali Priest
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Subject: Re: HUB system in Unreal exists and works!
Post Posted: 26 Jan 2015, 18:41
Added it in the USP/BUF post.
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