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HUB system in Unreal exists and works!

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Rarsonic
Skaarj Berserker Skaarj Berserker
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 23 Jan 2015, 01:58

Alright!

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Edit: I tried this out on 227i linux and it still will not recognize the push tag on the URLs even when disabling pawn and decoration shadows.
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User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 24 Jan 2015, 09:31

In 227j the pawn/deco shadow bug was fixed "a week ago" as Smirftsch just reported to me.
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Skaarj Elder Skaarj Elder
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 24 Jan 2015, 19:18

Has this news in general been brought to the attention of the OU community yet? I'd be curious about the response, specifically from Smirf and the individuals working on 227.
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User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 24 Jan 2015, 19:25

Frankly, I'd happily see that happening in the form of a tutorial for mappers, how to utilize the HUB system properly. As a feature in its own right, Smirftsch seems to know of it, see my post above.
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar Rarsonic
Skaarj Berserker Skaarj Berserker
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 26 Jan 2015, 17:22

By the way, file "BetaStuff" (probably a .u) is apparently missing in the download file.
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Nali Priest Nali Priest
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Subject: Re: HUB system in Unreal exists and works!

Post Posted: 26 Jan 2015, 18:41

Added it in the USP/BUF post.
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