Code: Select all
{
local PlayerPawn NewPlayer;
NewPlayer = Super.Login(Portal, Options, Error, SpawnClass);
if ( (NewPlayer != None)
&& (NewPlayer.Health == NewPlayer.Default.Health) )
{
NewPlayer.PlayerRestartState = 'PlayerWaking';
NewPlayer.ViewRotation.Pitch = 16384;
NewPlayer.Health = 12;
}
return NewPlayer;
}
I tried changing this: && (NewPlayer.Health == NewPlayer.Default.Health) )
to this, but it didn't work:
&& (NewPlayer.Health >= 1 ) )
What am I missing?