Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 28 Jun 2015, 07:15
Post Posted: 28 Jun 2015, 07:59
Post Posted: 28 Jun 2015, 10:17
Post Posted: 28 Jun 2015, 15:13
Post Posted: 28 Jun 2015, 15:39
editor Dave wrote:Are the sheets' surfaces marked "2 sided"? Would it help if the width was an ED-friendlier number like 160? Did you do a full rebuild (if yes, try only geometry, if no, vice versa)?
Ozma777 wrote:Hmm I would have suggested all the things you tried, only other thing I can think of is delete in/out cube and the sheets. Rebuild All, Save, Exit. Reopen saved file, Subtract the same in/out or use a build room to create two identical added cubes that have the same subtracted entrance rebuild all then readd new sheets...(unless you go the add cube with a subtracted cube then rebuild all before you polygons to brush the whole thing then rebuild all after adding the poly'ed to brushes...then readd the zone sheets)maybe that will work. Normally I love warpzones, but yes occasionally it becomes nightmarish.edit: oh one other thing how many zones do you have? getting close to 61 WILL cause random HOM. Maybe you should create a central water/slime/lava cube and then use small "pipes" size by size by 2 units and connect the waters/slimes/lavas together to conserve zones.
Post Posted: 28 Jun 2015, 15:58
Post Posted: 28 Jun 2015, 16:32
Post Posted: 28 Jun 2015, 17:22
Post Posted: 28 Jun 2015, 17:34
Mister_Prophet wrote: The width being 128 shouldn't be a problem, and the 96 units deep shouldn't be either (in the tradition of Warp Zones, 72 is the tightest you want to go).
Mister_Prophet wrote:Both portals have the same sheet dimensions (129 wide, 192 tall).
Post Posted: 28 Jun 2015, 18:13
Post Posted: 29 Jun 2015, 04:55
Mister_Prophet wrote:-Rotated Portals (usually makes it so both sides don't work)
Post Posted: 03 Jul 2015, 00:03
Buff Skeleton wrote:Is this map mostly built or is it fresh? I'd isolate just the warpzone stuff into its own separate .unr for testing and see if the problem repeats when it's contained inside of a barebones giant cube. If it does, something is effed with the warpzone geo and if not, it could be a combination of BSP cuts from elsewhere in the map hosing everything.
Post Posted: 23 Dec 2015, 01:05
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Return to “Content Creation”
Users browsing this forum: No registered users and 1 guest