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Trail Emitter help

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 871
Joined: 11 Apr 2009, 04:10

Subject: Trail Emitter help

Post Posted: 28 Oct 2015, 04:44

I want to make a trail emitter like the ones that are in Turboman's 227 example map:

Image

. . . but I just can't get them to work. I copied the properties of the trail emitters and their corresponding FlashLightBeams, but still, only the original corona lights show up. Even in the example map, if I delete everything except for the Trail Emitters and the FlashLightBeams, the effect stops working. As far as I can tell, no triggers, dispatchers, or particle combiners are involved. What am I missing?
Image

yrex
Skaarj Scout Skaarj Scout
Posts: 49
Joined: 07 Oct 2015, 11:19

Subject: Re: Trail Emitter help

Post Posted: 28 Oct 2015, 15:38

The TrailEmitter must move to leave a trail. For example attach it to a mover.

User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 871
Joined: 11 Apr 2009, 04:10

Subject: Re: Trail Emitter help

Post Posted: 28 Oct 2015, 17:20

They don't move in the example map, though. Plus I deleted the attach mover that they were supposed to be attached to and rebuilt the map, and they still showed up.

Edit: oh, wait . . . it doesn't rotate in the editor but it does in game. doh :B
Image

medor
Skaarj Lord Skaarj Lord
Posts: 152
Joined: 07 Jun 2009, 22:58

Subject: Re: Trail Emitter help

Post Posted: 30 Oct 2015, 13:30

Here a demo emitter map for inspiration UT99ExtensionPack_zipVersion10 http://unrealtournament.99.free.fr/foru ... f=51&t=521

May be help a tuto http://unrealtournament.99.free.fr/foru ... &view=next


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