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Post Posted: 12 Nov 2015, 19:32
Post Posted: 12 Nov 2015, 20:13
Post Posted: 12 Nov 2015, 22:49
Post Posted: 14 Nov 2015, 09:57
Post Posted: 14 Nov 2015, 15:57
Post Posted: 14 Nov 2015, 19:42
editor Dave wrote:This is because it requires the source code to do such a drastic addition to the engine. The developers of 227, mainly Smirftsch, are the only ones who own the source code and are permitted to change it. However, Smirftsch isn't a fan of the multiplayer side of Unreal at all, and because of the great deal of work involved, he didn't develop a kind of 437 patch for UT. Shadow on the other hand tries his best without the source code. Though, I'm not familiar with the differences of his Static Meshes compared to those of 227.
Post Posted: 16 Nov 2015, 00:53
Post Posted: 16 Nov 2015, 03:28
radios wrote:Very interesting, Thanks.. it would be nice if there was a standalone UT99 to U1 map converter, so I could dump UT99 and play those maps on U1.. I guess either no one thought about it, or it would be too complicated to do in the time they want to spend on it.. I'd be just guessing on that one.. I only do SP gaming..
Post Posted: 17 Nov 2015, 02:09
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