Attach mover problem
Posted: 12 Dec 2015, 20:50
I'm trying to create a lift where the chains at the top of it will quickly rotate while the lift moves upward and will stop when the lift reaches its second keypoint. I made the lift into an attachmover and had the chains' tag be the attach tag of the attach mover. When I trigger both the chains and the lift to move, the lift moves upward and the chains rotate (albeit slowly, since I can't figure out how to get them to move quickly without ending the rotation too soon), but the chains still stay in place even though they should be attached to the main lift.
Here's a picture of the lift:
Attach mover properties:
AttachTag: MovingChains
Tag: CallLift_Broken
MoveTime: 10
InitialState: TriggerToggle
Chain movers properties:
Tag: MovingChains
bSlave: True
MoveTime: 10
InitialState: TriggerToggle
I'm assuming I'm missing something obvious here. Can movers with their own keyframes still be attached to other movers, or do they have to be still in order for that to work?
Here's a picture of the lift:
Attach mover properties:
AttachTag: MovingChains
Tag: CallLift_Broken
MoveTime: 10
InitialState: TriggerToggle
Chain movers properties:
Tag: MovingChains
bSlave: True
MoveTime: 10
InitialState: TriggerToggle
I'm assuming I'm missing something obvious here. Can movers with their own keyframes still be attached to other movers, or do they have to be still in order for that to work?