Commando meshes from UT -> U1
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- Bleeder91<NL>
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Subject: Commando meshes from UT -> U1
Post Posted: 24 Dec 2015, 13:32
I am looking for some working meshes of the male and female commandos from UT. I know and have the ones Gizzy made, but these have some glitchy animations that I want to use. I am not sure whether he had the time to fix them yet, or has even done so. If anyone can help me with this it would be appreciated.
- Gizzy
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 26 Dec 2015, 09:19
Done!
Didn't include skins since they're in commandoskins.utx and Fcommandoskins.utx in UT which I imagine you can get easily enough
Didn't include skins since they're in commandoskins.utx and Fcommandoskins.utx in UT which I imagine you can get easily enough
- Bleeder91<NL>
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 26 Dec 2015, 23:26
Heyo, I took a look and there's a couple things wrong with these:
- StrafeR animation is still borked.
- The Female one is missing a texture I think, the shoulders and backpack are flesh-skinned.
- The weapon triangle is missing.
- StrafeR animation is still borked.
- The Female one is missing a texture I think, the shoulders and backpack are flesh-skinned.
- The weapon triangle is missing.
- bob
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 27 Dec 2015, 00:48
gizzy , fyi , umodel butches the The weapon triangles. lol
- Gizzy
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 27 Dec 2015, 04:40
Godamnit umodel....OK I'll fix it up when I'm home from work. Sorry!
- Bleeder91<NL>
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 29 Dec 2015, 20:18
Nvm, ripped em from Dots' botpack port.
- gopostal
- Skaarj Lord
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 31 Dec 2015, 05:14
I think Gildor updated UModel a couple of weeks ago to handle exporting better. If it's still not right you ought to post to his forum with the exact problem. He jumps all over it until it's fixed from what I've seen.
- Gizzy
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 07 Jan 2016, 18:07
Laziness took over, sorry Bleeder. Yeah I think I might've used an older version of umodel...oops
- Bleeder91<NL>
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 07 Jan 2016, 20:27
No problem, I have nothing to do all day anyway. I've uploaded them just for funs so that you got a working pair, plus the commandoskins that came with it: https://www.dropbox.com/s/3nnh8y34hh3e0 ... s.rar?dl=1
- Draco Nihil
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Subject: Re: Commando meshes from UT -> U1
Post Posted: 08 Jan 2016, 19:49
I feel like telling people this:
The way I transferred models from UT99 to Unreal 1 was basically this:
I then load the .u (which should only contain LodMesh objects and nothing else) into Unreal 1, and then reassign the meshmaps back to what they used to be after re-importing the textures manually as well.
The way I transferred models from UT99 to Unreal 1 was basically this:
- Create a blank map in UnrealEd.
- Make a actor in said map directly reference mesh in question.
- Save map and reload editor.
- Save package under different filename.
- Create another blank map.
- Load package I just saved.
- Make an actor in new map reference the model in the new package I saved.
- Unset all meshmap textures on said mesh(es)
- Save package and reload map
- Save package again finally after reloading map
I then load the .u (which should only contain LodMesh objects and nothing else) into Unreal 1, and then reassign the meshmaps back to what they used to be after re-importing the textures manually as well.
“I am the dragon without a name...”
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