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Post Posted: 11 Feb 2016, 23:19
Post Posted: 12 Feb 2016, 00:48
Post Posted: 14 Feb 2016, 19:00
Post Posted: 15 Feb 2016, 07:37
Post Posted: 15 Feb 2016, 19:35
Buff Skeleton wrote:Not sure how to fix that since I haven't messed with 227, but if the only problem is the origin, you could probably use a reeeeeeeeeeeeeeally oblong brush to intersect the sheet and, as a result, have the origin exist outside the world.
KAOSCasey wrote:Total longshot, did you try setting bWorldGeometry to false in collision?
Post Posted: 16 Feb 2016, 08:57
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