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Post Posted: 03 Apr 2016, 16:27
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 04 Apr 2016, 11:17
Post Posted: 04 Apr 2016, 15:55
Post Posted: 04 Apr 2016, 17:58
Post Posted: 04 Apr 2016, 18:14
Mister_Prophet wrote:The Red Nemesis forums are still there, just hidden.
Post Posted: 04 Apr 2016, 19:33
Post Posted: 05 Apr 2016, 00:33
UBerserker wrote:Yesterday had a talk with Jet about Pupae being able to freely walk on walls but that apparently might need quaternions-based coding which only UArch managed to bring to the table in UE1 throughout EXU2.EXUPupae is a good start I think.
Mister_Prophet wrote:It's funny because I think most (maybe all) the game's enemies have one major AI fallback, and pupae locking up in certain instances of vertical attack ascent may be one of the more notorious. Their default absence of intelligence is an issue too, if you need to use them in unconventional ways. You can get them to ramp but you jump on a box or a ledge and they are below you they will pretty much stand there and hiss (and if there are a lot of them, maybe try to hop over their brothers). Granted, the hissing itself ought be unsettling.My issues with pupae stem from having difficulties recreating scenarios that I can do with more conventional pawns, like trying to recreate scripted events similar to headcrab moments from Half-Life.
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