Skaarj spawn then chase/run
Posted: 30 Apr 2016, 17:08
How do you set spawning Skaarj to immediately enter running/chasing mode even if the player is not immediately visible?
In fact, I have been wondering about this (and I can't check UED right now for answers) after reading about the ambush scenario in Mothership Core in the U1 Trivia Thread: how do you make Skaarj actively chase/run in search for the player when they spawn and haven't even seen the player yet? and I don't think alarm tags are the answer but I could be wrong: wouldn't alarm tags just make the creature run to a point no matter what, even if the player shows up and starts shooting at it? Release of Heaven, in Zora's Episode 2, does this Skaarj-spawning-and-chasing scenario really well as I remember it (and that's also why I wanted to check out the review again).
In fact, I have been wondering about this (and I can't check UED right now for answers) after reading about the ambush scenario in Mothership Core in the U1 Trivia Thread: how do you make Skaarj actively chase/run in search for the player when they spawn and haven't even seen the player yet? and I don't think alarm tags are the answer but I could be wrong: wouldn't alarm tags just make the creature run to a point no matter what, even if the player shows up and starts shooting at it? Release of Heaven, in Zora's Episode 2, does this Skaarj-spawning-and-chasing scenario really well as I remember it (and that's also why I wanted to check out the review again).