UBerserker wrote:To wav and then into uax, viable/possible? Or do I really need wavs?
I really don't understand how importing sounds work and what's the acceptable quality for them to work in the game without them getting screwed up.
I can't really speak to any other process other than converting through Audacity, so I'll give a brief rundown for what you need to do. If you have other software, you can probably do similar things to get your sound working.
Here's what you usually start with:
- .mp3
- Stereo
- 44100 Hz
- 32-bit Float
Here's what you need to get to for importing into Unreal:
- .wav
- Mono
- 22050 Hz
- 16-bit PCM
In Audacity, this is simple. If you have the sound opened up, I'll start from there.
Select your stereo track. Up in the main menu bar, select Tracks->Stereo Track to Mono. To get the sample rate down, click the dropdown arrow on title bar for the track, go to Sample Rate, and switch it from 32-bit Float to 16-bit PCM. Lastly, ensure you track is selected and in the menu bar, select Tracks->Resample. In the window that pops up, click the dropdown and select 22050 Hz, then click OK.
So now you can select File->Export..., ensure that WAV (Microsoft) signed 16 bit PCM is selected as the file type, then save your file. You should then be able to import it directly into the editor.