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Need serious help making a MultiSkin mesh in Blender.

Posted: 04 Jul 2016, 23:21
by Draco Nihil
Blender is the only thing I can use right now under Linux and I'm struggling with getting it to export with multiple UV's intact attached to 3 material groups.

I'd appreciate if someone could look at this and figure it out, I also need help with properly unwrapping the mesh to beable to use 3 256x256 textures efficiently.

https://dl.dropboxusercontent.com/u/45822870/heavyrpv_uvunwrap_multimat.blend

I may end up abandoning this project forever if I can't get this model exactly right.

Re: Need serious help making a MultiSkin mesh in Blender.

Posted: 06 Jul 2016, 03:48
by ebd
Depending on the flavor of gnu+linux you are using you might try importing/exporting through Wings3D,

Re: Need serious help making a MultiSkin mesh in Blender.

Posted: 06 Jul 2016, 04:30
by Draco Nihil
This looks rather confusing to build from source, I'll have to set aside some time to figure out how to resolve all the dependencies. (something I would not have to spend so much time on if I didn't pick a "end-user" like distro...)