I've finally gotten all the things fixed as best I could with this, now I'm left with needing a good 256x256 skin for this thing. I'm not an artist and don't know where to even begin trying to make a skin in the first place...
I can provide the .3d files but if I provide my .blend it wouldn't be accurate as 3ds2unr changed the UV's around for some reason and they nolonger match the UV coords stored in my .blend file. If there's a way to safely and properly convert back to a single 3ds file (of just the Still animation) I would gladly provide such for the purpose of skinning it since it'd contain the exact UV information the Unreal model has.
I would be very grateful if anybody has the spare time to do this!
Concept art of the Heavy Chassis can be found here:
http://steampoweredmikej.deviantart.com/art/Gunmetal-Heavy-RPV-345392941
Here's what the UV's look like:
Explanation of the islands:
Top left: Top of the body
Bottom left: Bottom and rear of the body.
Middle right: Turret body
Top right: Missile launcher rack
Middle top: The square is the muzzle of the machinegun and the circle is the muzzle of the cannon
Bottom right: The one on the left is the machinegun barrel, the right is the cannon barrel
Looking for a texture artist for my RPV model.
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- Draco Nihil
- Skaarj Lord
- Posts: 197
- Joined: 06 Jun 2012, 21:18
- Location: Independence, Kansas
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Subject: Looking for a texture artist for my RPV model.
Post Posted: 10 Jul 2016, 13:59
“I am the dragon without a name...”
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: Looking for a texture artist for my RPV model.
Post Posted: 10 Jul 2016, 22:57
I can do it. Just lemme use stock Unreal textures.
- Draco Nihil
- Skaarj Lord
- Posts: 197
- Joined: 06 Jun 2012, 21:18
- Location: Independence, Kansas
- Contact:
Subject: Re: Looking for a texture artist for my RPV model.
Post Posted: 11 Jul 2016, 01:58
Stock unreal textures? That'll be interesting, I welcome your attempt!
I really need to figure out how to convert my model back to .3ds form so the UV's are current, so skinning this thing will be alot easier and actually match...
I really need to figure out how to convert my model back to .3ds form so the UV's are current, so skinning this thing will be alot easier and actually match...
“I am the dragon without a name...”
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