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Looking for a texture artist for my RPV model.

Posted: 10 Jul 2016, 13:59
by Draco Nihil
I've finally gotten all the things fixed as best I could with this, now I'm left with needing a good 256x256 skin for this thing. I'm not an artist and don't know where to even begin trying to make a skin in the first place...

I can provide the .3d files but if I provide my .blend it wouldn't be accurate as 3ds2unr changed the UV's around for some reason and they nolonger match the UV coords stored in my .blend file. If there's a way to safely and properly convert back to a single 3ds file (of just the Still animation) I would gladly provide such for the purpose of skinning it since it'd contain the exact UV information the Unreal model has.

I would be very grateful if anybody has the spare time to do this!

Concept art of the Heavy Chassis can be found here:
http://steampoweredmikej.deviantart.com/art/Gunmetal-Heavy-RPV-345392941

Here's what the UV's look like:
Image

Explanation of the islands:
Top left: Top of the body
Bottom left: Bottom and rear of the body.
Middle right: Turret body
Top right: Missile launcher rack
Middle top: The square is the muzzle of the machinegun and the circle is the muzzle of the cannon
Bottom right: The one on the left is the machinegun barrel, the right is the cannon barrel

Re: Looking for a texture artist for my RPV model.

Posted: 10 Jul 2016, 22:57
by watcher_of_the_skies
I can do it. Just lemme use stock Unreal textures.

Re: Looking for a texture artist for my RPV model.

Posted: 11 Jul 2016, 01:58
by Draco Nihil
Stock unreal textures? That'll be interesting, I welcome your attempt!

I really need to figure out how to convert my model back to .3ds form so the UV's are current, so skinning this thing will be alot easier and actually match...