1116 actor limit...
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- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: 1116 actor limit...
Post Posted: 23 Sep 2016, 12:38
...does this occur for any light actor as well? I had a similar issue with Navigation in another map where the sum of all pathnodes+spawnpoints caused the map to crash after every rebuild and I was certain it was the 1116 number thing because I did remove one navpoint and the map saved.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: 1116 actor limit...
Post Posted: 24 Sep 2016, 00:32
Linked list entry limit, not actor limit. It would affect stuff like the NavigationPointList or PawnList but not lights / decos / etc.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
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