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1116 actor limit...

Posted: 23 Sep 2016, 12:38
by UB_
...does this occur for any light actor as well? I had a similar issue with Navigation in another map where the sum of all pathnodes+spawnpoints caused the map to crash after every rebuild and I was certain it was the 1116 number thing because I did remove one navpoint and the map saved.

Re: 1116 actor limit...

Posted: 24 Sep 2016, 00:32
by Buff Skeleton
Linked list entry limit, not actor limit. It would affect stuff like the NavigationPointList or PawnList but not lights / decos / etc.

Re: 1116 actor limit...

Posted: 24 Sep 2016, 00:43
by UB_
Oooh alright that's good, thanks!