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1116 actor limit...

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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Nali Priest Nali Priest
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Subject: 1116 actor limit...

Post Posted: 23 Sep 2016, 12:38

...does this occur for any light actor as well? I had a similar issue with Navigation in another map where the sum of all pathnodes+spawnpoints caused the map to crash after every rebuild and I was certain it was the 1116 number thing because I did remove one navpoint and the map saved.
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User avatar Buff Skeleton
>:E >:E
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Subject: Re: 1116 actor limit...

Post Posted: 24 Sep 2016, 00:32

Linked list entry limit, not actor limit. It would affect stuff like the NavigationPointList or PawnList but not lights / decos / etc.
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Nali Priest Nali Priest
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Subject: Re: 1116 actor limit...

Post Posted: 24 Sep 2016, 00:43

Oooh alright that's good, thanks!
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