Hello. ^^
This one just hit me, after playing unreal1 and using unrealed since the game came out, it just hit me.
Under Triggers, there is another sub called "Cutseq"
I have not been able to find any maps that use it to learn how to and no tutorials online. Was just wondering if anyone here knew how to use or if its a broken feature.
Ued 1 question.
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- Ryu
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Subject: Ued 1 question.
Post Posted: 16 Nov 2007, 00:18
- NicolasEymerich
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Subject:
Post Posted: 16 Nov 2007, 12:14
it should be something related to cutscenes (i.e., the Unreal flyby at the start), but it's just a guess.
Let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning's sample, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.
- GTD-Carthage
- Skaarj Warlord
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- Ultimate Weasel
- Skaarj Assassin
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Subject:
Post Posted: 16 Nov 2007, 15:54
Strange. This is my first time seeing this. I have no idea of ow it works, but somehow I think that it MIGHT be broken.
Could be worth trying to see if it works.
Could be worth trying to see if it works.
- Turboman
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Subject:
Post Posted: 16 Nov 2007, 16:45
the ugold udsdemo package is broken, the actors work fine but they have a major problem
every actor you place on the map is invisible, they have no texture, no sprite assigned to them, meaning they won't show up in the editor because their icon doesn't exist, you either have to do some clever trickery by starting an empty map, placing all the broken actors in it, do a "select all", then assign a texture in their properties
oh before i forget, note that using them will limit your map to rtnp/gold only!
legend must have messed up during compiling, oh well, it happens alot to me too, i still find myself trying to delete invisible enemies in my maps
every actor you place on the map is invisible, they have no texture, no sprite assigned to them, meaning they won't show up in the editor because their icon doesn't exist, you either have to do some clever trickery by starting an empty map, placing all the broken actors in it, do a "select all", then assign a texture in their properties
oh before i forget, note that using them will limit your map to rtnp/gold only!
legend must have messed up during compiling, oh well, it happens alot to me too, i still find myself trying to delete invisible enemies in my maps
- StalwartUK
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Subject:
Post Posted: 16 Nov 2007, 22:14
UDS got released on it's own before RTNP came out. Download it here: http://shub-hub.com/idgames2/planetquak ... s3beta.zip
StalwartUK
- XYZ8000
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Subject:
Post Posted: 16 Nov 2007, 22:26
Ryu wrote:It would be neat to have in a single player pack, for those who do not use oldschool/UT, since i'm preaty sure UMS doesnt work with U1. Be interesting to seperate and make independant.
What for, if it doesn't work properly on UT or Unreal but just on Unreal Gold / RtnP? It would mean that almost nobody would play the map where it's used.
- Ryu
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Subject:
Post Posted: 17 Nov 2007, 00:32
I meant that it would be cool to have since UMS doesnt work for U1. If you used UDS(Stewart posted a link for it seperate from UGold) , You could have more detailed cut scenes in your map pack if you included the files.
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