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Ued 1 question.

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User avatar Ryu
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Subject: Ued 1 question.

Post Posted: 16 Nov 2007, 00:18

Hello. ^^

This one just hit me, after playing unreal1 and using unrealed since the game came out, it just hit me.

Under Triggers, there is another sub called "Cutseq"

I have not been able to find any maps that use it to learn how to and no tutorials online. Was just wondering if anyone here knew how to use or if its a broken feature.
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Post Posted: 16 Nov 2007, 06:41

"Cutseq"? :? :shock:

This is not in the standard Unreal packages... what EditorPackages are you using?
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User avatar Ryu
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Post Posted: 16 Nov 2007, 08:10

It automaticly loads up in unrealgold.

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User avatar NicolasEymerich
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Post Posted: 16 Nov 2007, 12:14

it should be something related to cutscenes (i.e., the Unreal flyby at the start), but it's just a guess.
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Post Posted: 16 Nov 2007, 12:49

A package called UDSDemo?

User avatar Mick.B
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Post Posted: 16 Nov 2007, 15:31

It is in UnrealGold and RtNP and yes it is called udsdemo and is for cutscenes.

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Post Posted: 16 Nov 2007, 15:54

Strange. This is my first time seeing this. I have no idea of ow it works, but somehow I think that it MIGHT be broken.

Could be worth trying to see if it works.

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Post Posted: 16 Nov 2007, 16:45

the ugold udsdemo package is broken, the actors work fine but they have a major problem
every actor you place on the map is invisible, they have no texture, no sprite assigned to them, meaning they won't show up in the editor because their icon doesn't exist, you either have to do some clever trickery by starting an empty map, placing all the broken actors in it, do a "select all", then assign a texture in their properties :P

oh before i forget, note that using them will limit your map to rtnp/gold only!

legend must have messed up during compiling, oh well, it happens alot to me too, i still find myself trying to delete invisible enemies in my maps ;)

User avatar Ryu
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Post Posted: 16 Nov 2007, 20:29

Ohhhhh, Like the RTNP cutscene map where it shows nyleve, nalic, etc. but had no actors to look at.

Ty ^^ ;
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Post Posted: 16 Nov 2007, 20:33

You can just select them visible in the editor in "class tree" and compile changed scripts and not save the package.

The udsdemo packade can work without rtnp too I think (strangeworld maybe had that).

User avatar Ryu
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Post Posted: 16 Nov 2007, 20:40

It would be neat to have in a single player pack, for those who do not use oldschool/UT, since i'm preaty sure UMS doesnt work with U1. Be interesting to seperate and make independant.
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User avatar StalwartUK
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Post Posted: 16 Nov 2007, 22:14

UDS got released on it's own before RTNP came out. Download it here: http://shub-hub.com/idgames2/planetquak ... s3beta.zip
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Post Posted: 16 Nov 2007, 22:26

Ryu wrote:It would be neat to have in a single player pack, for those who do not use oldschool/UT, since i'm preaty sure UMS doesnt work with U1. Be interesting to seperate and make independant.


What for, if it doesn't work properly on UT or Unreal but just on Unreal Gold / RtnP? It would mean that almost nobody would play the map where it's used.

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Post Posted: 16 Nov 2007, 23:17

ok, so.. now if it got fixed.. what's the purpose of it?
What does it have that Unreal doesn't have?
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User avatar Ryu
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Post Posted: 17 Nov 2007, 00:32

I meant that it would be cool to have since UMS doesnt work for U1. If you used UDS(Stewart posted a link for it seperate from UGold) , You could have more detailed cut scenes in your map pack if you included the files.
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