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Meshmaker + MyLevel

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User avatar GTD-Carthage
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Subject: Meshmaker + MyLevel

Post Posted: 07 Jul 2008, 09:28

Ehrm, can anyone teach me how to MyLevel packages created by MeshMaker? :oops:

User avatar Derdak2rot
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Subject:

Post Posted: 07 Jul 2008, 09:39

just enter it in the command line :

obj load file=whatever.u package=MyLevel

( whatever.u will be the name of your package )
redo it if it doesnt work the first time ;)
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Subject:

Post Posted: 08 Jul 2008, 08:29

Once I have tried some tricky tutorial with MyLevel.u file. As I can remember it helps to get rid of console commands.

EDIT:
Try this:
To put it simply, you need to create a mylevel.u file out of all your custom weapons code to get that stuff to DL along with your map. Once you have the mylevel.u you file, you open the file through the actor browser, place the weapons, save, delete mylevel.u, and the code will be stored in mylevel just like textures, meshes etc.

(from http://forums.epicgames.com/showthread.php?t=505745)
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User avatar GTD-Carthage
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Subject:

Post Posted: 09 Jul 2008, 14:36

Alright, thanks guys. Better two solutions to one problem than just one. :)

User avatar NicolasEymerich
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Subject:

Post Posted: 13 Jul 2008, 12:44

sorrt if I hijack the thread...
but when I import new meshes in the mylevel, if I used them in the map have I got to delete them and replace them with the myleveled ones?
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XYZ8000
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Subject:

Post Posted: 13 Jul 2008, 13:07

NicolasEymerich wrote:sorrt if I hijack the thread...
but when I import new meshes in the mylevel, if I used them in the map have I got to delete them and replace them with the myleveled ones?


Yes, like textures. But there isn't a "replace mesh" function :(

redeye
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Subject:

Post Posted: 14 Jul 2008, 09:22

XYZ8000 wrote:
NicolasEymerich wrote:sorrt if I hijack the thread...
but when I import new meshes in the mylevel, if I used them in the map have I got to delete them and replace them with the myleveled ones?


Yes, like textures. But there isn't a "replace mesh" function :(


oops wrong reply, but.

Assuming you have a different name you could just delete the others afterwords.
What I am starting to do is have one box map with all the stuff in it.
then open the map , then close it and then open your working map.
Like an inventory map, if they are all in mylevel the ones you don't use won't be later.
custom guns, mesh, textures, etc etc make one map the importer exporter work time, then your free to map with the working map without all that messing around each time, very convenient.
Just ban everyone


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