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Post Posted: 27 Jul 2010, 21:06
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CapabilitiesLoading packages from some Unreal Engine based gamesVisualization of skeletal and vertex meshes with animation supportVisualization of static meshesViewing supported material typesExport of skeletal animations and meshes into ActorX format (.psk and .psa) or idSoftware md5Export of vertex meshes into Unreal .3D formatExport of static meshes into psk format (for details look at readme)Export textures into tga formatList of packaged objects (.u, .uax, .ukx, .utx, .upk etc).Supported titles:Unreal Engine 1:Unreal 1, Unreal Tournament 1The Wheel of TimeModified Unreal Engine 1:DeusExRuneUnreal Engine 2:Unreal Tournament 2003/2004Postal 2Modified Unreal Engine 2:Splinter Cell 1,2Rainbow 6: Raven ShieldLineage 2 GraciaLand of Chaos OnlineBattle Territory OnlineStar Wars: Republic CommandoUnreal ChampionshipUnreal Engine 2.5:UE2RuntimeHarry Potter and the Prisoner of AzkabanModified Unreal Engine 2.5:Tribes: VengeanceBioshock, Bioshock 2ExteelUnreal Engine 2X:Unreal Championship 2: The Liandri ConflictUnreal Engine 3:Unreal Tournament 3Gears of WarGears of War 2 (XBox 360)Unreal Development Kit (UDK)Mortal OnlineSection 8Modified Unreal Engine 3:Rainbow 6: Vegas 2The Last RemnantDamnationMass Effect, Mass Effect 2BlackSite: Area 51Mortal Kombat vs. DC Universe (XBox360)TNA iMPACT!StrangleholdArmy of Two (XBox360)HuxleyAVA OnlineFrontlines: Fuel of WarMirror's EdgeX-Men Origins: WolverineMagna Carta 2Batman: Arkham AsylumCrime Craft50 Cent: Blood on the Sand (XBox360)BorderlandsLegendary: Pandora's BoxDark VoidTERA: The Exiled Realm of ArboreaAlpha ProtocolAll Points BulletinTransformers: War for Cybertron
Post Posted: 27 Jul 2010, 21:46
Post Posted: 28 Jul 2010, 03:42
Post Posted: 20 Aug 2010, 22:56
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Post Posted: 17 Oct 2010, 04:35
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Post Posted: 22 Nov 2010, 17:14
Post Posted: 20 Sep 2011, 17:02
Post Posted: 08 Aug 2012, 21:30
Post Posted: 08 Aug 2012, 22:53
UArchitect wrote:heading back to the land of no internet today, so heres the unfinished testing version for anyone who may be interested
Post Posted: 11 Aug 2012, 13:36
How to use it?*Put the file in "Scripts\Startup" , then restart 3DS MAX*It is in [Create>Geometry>Scripted Primitives].*Increase MAXScript Memory in [Preference Setting>MAXScript], when processing a HI-res OBJ.
Post Posted: 11 Aug 2012, 20:20
Post Posted: 11 Aug 2012, 21:29
sana wrote:does this potentially mean that one could finally reverse-engineer Unreal models, changing/adding minor bits without losing animations...?
Post Posted: 13 Aug 2012, 00:56
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