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Post Posted: 13 Mar 2009, 13:02
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 25 Jun 2009, 03:15
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(11:32:26) Shivaxi: i love fat girls
(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
Post Posted: 08 Jan 2010, 13:17
Post Posted: 08 Jan 2010, 19:37
jammer64 wrote:i've been using 3ds2unr for some time. it turned out, that it does terrible things to models with higher polycount - alternating position of vertexes, misaligning textures and so on. i've switched to actorx but i have a problem with setting up polygons or at least textures - i cannot make them neither 2sided nor masked, not to mention translucent or modulated. i cannot use unrealfx forthat as i employ skeletal meshes. any ideas?
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