Scout-kun is a lie... right?

Pre-contest discussion archive

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

Moderators: ividyon, Semfry, zYnthetic

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7592
Joined: 11 Nov 2007, 21:00
Contact:

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 09 Dec 2010, 00:16

Not worth the trouble because they are poorly coded and pretty terrible in overall quality, maybe except for the Spinners.
Image

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 09 Dec 2010, 14:16

Waffnuffly wrote:
salsaSkaarj wrote:And what about RTNP creatures?

Serious, SERIOUS pain in the ass to make them cross-compatible with all platforms.

Use one of the various extracted Monster Files that, afaik, work fine in all vers, like the ones that MH mappers use god awefully? (Six foot instagib predators. dear god.)
ImageImage

Code: Select all

(11:32:26) Shivaxi: i love fat girls

Code: Select all

(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2876
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 09 Dec 2010, 14:31

I suppose I'm the only one that feels that...maybe...we should stick to omitting anything but Unreal for content purposes, RTNP music included? This way we don't have to pick and choose what we take from it or what we don't? Either that or we should include all RTNP content and allow RTNP maps to be made for the contest. One or the other.
Image

User avatar Buff Skeleton
>:E >:E
Posts: 4069
Joined: 15 Dec 2007, 00:46

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 09 Dec 2010, 15:02

Mister_Prophet wrote:I suppose I'm the only one that feels that...maybe...we should stick to omitting anything but Unreal for content purposes, RTNP music included? This way we don't have to pick and choose what we take from it or what we don't? Either that or we should include all RTNP content and allow RTNP maps to be made for the contest. One or the other.

Borrowing RTNP music is really simple. There's only about 10 .umx files, and the only time-consuming part of putting together an archive with them all is selecting the files and uploading them.

Borrowing textures, code, or anything else is opening up a huge can of worms. You have to test them to make sure they work as intended, then you have to ensure they work on all platforms, and THEN you have to make sure everyone has the same .u file and there are no version conflicts that can cause mismatches online, etc.

I'm totally against using anything outside of .umx files from RTNP because it's just inviting a clusterfuck. With music files, you don't have this potential problem because they are really, really easy to use.
Image

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 09 Dec 2010, 15:15

IDK, I'd like to see some of the RTNP stuff used better, but my opinion in regards to RTNP stuff is more as a player, I personally don't intend to use it (Because IMO Skaarj look cooler =P)
ImageImage

Code: Select all

(11:32:26) Shivaxi: i love fat girls

Code: Select all

(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 10 Dec 2010, 19:48

If someone puts up a package of RtNP music so everyone could get at it I think that would work, but be careful what is allowed. If RtNP music is allowed you will gets loads of people asking for RtNP textures, RtNP sounds, RtNP creatures, RtNP etc. There can not be any lenience in the restrictions or we will get buckets of Dead Cells and ISV Dragonflies at the end.

If there is a list of stock Unreal files I will be happy to use only those, as long as I can map with UT's editor and play with oldskool.

Sorry for discussing some older points of the thread, I just haven't commented here recently.

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
Posts: 336
Joined: 11 Nov 2007, 21:31
Location: UK

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 10 Dec 2010, 23:12

RTNP music could work, though Unreal Tournament has its own Ending.umx file. I can't think of any other conflicts with RTNP files (besides UPak being incompatible I assume).

The whole thing zipped weighs in at just under 9MB so size shouldn't be much of a problem.

Personally I still think we should be sticking to Unreal content only. Also I like the sound of having to work towards a specific goal just like in that old contest.
StalwartUK
Recent plays: New Alcatraz, 13 Mutants, Thrall Village, Déjà Vu - Gryphon Revisited 1.01, Unreal v200, Unreal: Return to Na Pali v224, The Triamid Ruins, Enslaved, Unreal II: The Awakening, Project: Xenome: Interloper

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 989
Joined: 27 Feb 2010, 22:46

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 13 Dec 2010, 20:25

This contest thingy, while being in classic Unreal flavor, doesn't necessarily have to follow standard story lines does it?
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2876
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 13 Dec 2010, 20:47

I would like to think that part of it is up to the mapper's discretion.
Image

User avatar nikosv
Skaarj Berserker Skaarj Berserker
Posts: 278
Joined: 03 Aug 2008, 23:07
Contact:

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 14 Dec 2010, 04:52

I'd like to start a poll soon, addressing all of the points that have come up. I believe the larger disagreements were on cross-compatibility, non-stock .u files, UT textures, and RTNP music? Each issue will have a separate poll question.
Current Project: Shiv and I are putting some finishing touches on WTFs2. Done soon :)
B.A. in mathematics, living out of my car in Canada right now. I don't want to talk about it.

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7592
Joined: 11 Nov 2007, 21:00
Contact:

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 14 Dec 2010, 09:37

Seriously, why RTNP music is such a big matter? They're anything but Unreal-related.

"You can't use Twilight.umx but you can use Dusk.umx which is almost the same thing except suckier". It makes no sense.

RTNP music is in.
Image

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1729
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 14 Dec 2010, 23:11

Mister_Prophet wrote:I suppose I'm the only one that feels that...maybe...we should stick to omitting anything but Unreal for content purposes, RTNP music included? This way we don't have to pick and choose what we take from it or what we don't? Either that or we should include all RTNP content and allow RTNP maps to be made for the contest. One or the other.

I think you guys, the ones who are going to make maps, should try to reach consensus (ok, majority decision then). Non-mappers like myself may have taken a liking to predators or RTNP textures (or 227 features) but the decision ultimately rests with the contest entrants who initially have to decide what they're going to take a decision about (and how).

User avatar Buff Skeleton
>:E >:E
Posts: 4069
Joined: 15 Dec 2007, 00:46

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 14 Dec 2010, 23:18

I think we could logically exclude certain options with a progressive series of polls (if we even end up needing more than one)

Example:

"Custom Content: what are we going to use?
  • Stock U1 content only, no assets from other games (including RTNP)
  • Stock U1 content plus limited, predefined content from RTNP -only-
  • Stock U1 content plus content from RTNP and UT
  • Anything you want
"

The first choice removes the need for a second poll, as does the last. The second choice, if it wins, can then lead to:

"What content will we allow?
  • Custom music from RTNP
  • Custom music + textures from RTNP
  • Custom music, textures, and scripts from RTNP
"

and so on.

[Edit] and whatever is ultimately decided can be put into a package that is tested to work on all versions of the game for distribution with any maps that use said content.
Image

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 15 Dec 2010, 06:17

I know I should wait, but I'd obviously vote the choice for Unreal stock content with RTNP music (no Upak though). I would definitely enter the contest and vow to finish something before the time limit if this were chosen.

Not only that, I could help people (regardless of what platform they map on) get their maps to work all version of Unreal and UT. I can't promise 100% that if people map on UT they can get their map in 227's editor without rebuilding, but in theroy it should be very possible to do. Believe me, I'd know (getting 7 bullets to half work in 227 WITHOUT rebuilding).

Honestly, the thing that really did put me off on the last Anniversary speed-mapping contest was the lack of compatibility between Unreal and UT. Using only stock content + RTNP music definitely fixes that issue.

EDIT: Also, another issue that needs to be addressed is 'MyLevel'ing.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2876
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject: Re: Tenth anniversary mapping contest?

Post Posted: 15 Dec 2010, 07:12

jackrabbit wrote:
Not only that, I could help people (regardless of what platform they map on) get their maps to work all version of Unreal and UT. I can't promise 100% that if people map on UT they can get their map in 227's editor without rebuilding, but in theroy it should be very possible to do. Believe me, I'd know (getting 7 bullets to half work in 227 WITHOUT rebuilding).


That's certainly noble of you Rabbit, though it would be prudent for all mappers involved to make room for this themselves at the outset. It doesn't take much to do this right if our limitations are tight. Depending on what dependencies/content agreement we vote on...well frankly, there's no excuse as to why any map shouldn't be configured with this in mind. If stock is the way we go then any version woes should be minimal, if they exist at all.

jackrabbit wrote:
EDIT: Also, another issue that needs to be addressed is 'MyLevel'ing.


If we do all vote toward a stock content option I think this issue will resolve itself.

----

Also, just to be clear on my stance on the RTNP music, it is simply to keep it relative to Unreal stock material, which I feel is the best idea for this. The simpler the parameters the better. It's not because I think using RTNP is a bad idea or that I'm opposed to the tracks being used.
Image

Previous Next

Who is online

Users browsing this forum: No registered users and 1 guest