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Custom content in the 10th Anniversary Speedmapping Contest

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

What will you allow in the contest?

Poll ended at 24 Dec 2010, 21:42

No custom content
6
33%
Music from RTNP
8
44%
Any content from RTNP
0
No votes
Any content from RTNP and UT
3
17%
Any custom content
1
6%
 
Total votes: 18

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Custom content in the 10th Anniversary Speedmapping Contest

Post Posted: 17 Dec 2010, 21:42

This poll will decide the fate of custom content being used OR not in the 10th anniversary contest. The poll will run for 14 days and you can vote for only one option, and you can't change your idea again after pressing that "vote" button.

The options:

1)No custom content - If this option will prevail, you'll be allowed to use only Unreal 1 content. You can't use anything else outside the game's whole package.
The custom content matter will end here.

2)Music from RTNP - The infamous option. If this will prevail, the RTNP music will be allowed into the contest alongside the Unreal 1 content.
The custom content matter will end here.

3)Any content from RTNP - aka Unreal Gold. If this will prevail, any content from RTNP will be allowed.
[RTNP]There will be another poll, which is about allowing Textures, or Scripts, or both. Music will be possibly already allowed, since they don't cause any technical problems to the game.

4)Any content from RTNP and UT - If this will prevail, content from RTNP and UT will be allowed.
The second poll described in Point 3 will happen here too. Same thing will happen for the UT part - which may make the life harder for U227 users.

5)Any custom content - If this will prevail, everything and everything will be allowed, like what happened in the previous contest. As this will (possibly) allow custom scripting too, this may make the life harder on both U227 and UT users, if anyone decide to use both platform for unique scripts.
The custom content matter will end here, or not.
ImageImage

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: Custom content in the 10th Anniversary Contest

Post Posted: 17 Dec 2010, 22:00

Voted #1 because it's the easiest to abide by and you really probably don't need RTNP music to make a map better. Unreal comes with a lot of great music as it is, and the contest is more interesting if you are severely limited in what you can use.

[Edit] Of course, if RTNP music is voted to win, I'm not going to mind :)
Last edited by Buff Skeleton on 17 Dec 2010, 22:36, edited 1 time in total.
Image

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Custom content in the 10th Anniversary Contest

Post Posted: 17 Dec 2010, 22:03

Voted option 2 obviously.
RTNP music doesn't cause any kind of problem, and together with the U1 stuff, it's basically everything popped out from Epic/DE for Unreal.

Also Twilight destroys Dusk.
ImageImage

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Custom content in the 10th Anniversary Contest

Post Posted: 17 Dec 2010, 22:23

I vote Unreal + RtNP's music. It isn't breaking the idea of classic Unreal mapping and won't let things get too out of hand, but it will add something a little fresher than the Unreal music which has been heard so much it is burnt into my skull note by note (still good music though).


(Edit) About the other options: I would be perfectly fine with No custom content. Any content from RTNP is just about in the limits of remaining true Unreal and will pass for me as long as someone makes some stuff generally compatible. However I believe Any content from RTNP and UT or Any custom content would be taking it too far, but wouldn't physically make me want to stop entering.

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: Custom content in the 10th Anniversary Speedmapping Cont

Post Posted: 17 Dec 2010, 23:00

Voted for RTNP music allowed.

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
Joined: 27 Feb 2010, 22:46

Subject: Re: Custom content in the 10th Anniversary Contest

Post Posted: 18 Dec 2010, 00:18

UBerserker wrote:Also Twilight destroys Dusk.


Doesn't say much coming from the one who has mancrush for Terraniux. :D :B
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3097
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject: Re: Custom content in the 10th Anniversary Speedmapping Cont

Post Posted: 18 Dec 2010, 06:07

cast my vote.

nikosv
Skaarj Berserker Skaarj Berserker
Posts: 284
Joined: 03 Aug 2008, 23:07
Contact:

Subject: Re: Custom content in the 10th Anniversary Speedmapping Cont

Post Posted: 14 Feb 2011, 19:03

I'd like to start listening to the entire Unreal soundtrack so I can pinpoint the atmosphere I'm looking for in my submission. Could someone post a .zip archive that contains the RTNP music and the RTNP music exclusively? This would likely entail a comparison of a fresh Unreal install with a fresh Unreal gold install (unless anyone has the RTNP cd, which would be great).

Edit: Found a list of the music files, this is what I need:
Title
Return
Inter
Twilight
Neve
Starseek
Moroset
Opal
SpaceMarines
Sacred
Journey
Found99
Boundary
Watcher
Gala
Mountain
Ending
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
Posts: 362
Joined: 11 Nov 2007, 21:31
Location: UK

Subject: Re: Custom content in the 10th Anniversary Speedmapping Cont

Post Posted: 16 Feb 2011, 18:21

http://www.mediafire.com/?3av0gf2m5cjiu33

Opal isn't included as it already comes with Unreal. The game just doesn't use it.
StalwartUK


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