I couldn't find that question here so I'll ask.
Fire and Water textures MyLeveled? Can I? Cos I wan't to make fires and waterfalls of my own. Can I?
10th Anniversary Speedmapping Contest - Discussion thread
- Z-enzyme
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 23 Apr 2011, 21:58
- Buff Skeleton
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 23 Apr 2011, 22:05
I was gonna say that that would probably be fine, but the rule DOES say not to use any MyLevel content.
Really, the whole point of the restrictions is to see what can be done with all stock assets, so get creative and mix and match textures until you get a good result is what I'd do!
Really, the whole point of the restrictions is to see what can be done with all stock assets, so get creative and mix and match textures until you get a good result is what I'd do!
- Z-enzyme
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 23 Apr 2011, 22:08
Yea, custom content. But still, fire and water were available in the classic and original Unreal. So I just though... But ok.
- ividyon
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 23 Apr 2011, 23:56
Nope. Get creative with stock assets.
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 26 Apr 2011, 22:00
Got a contest relevant question and I'm not in a position to test myself.
Decals and Fog. They don't work together in vanilla Unreal and in most cases of oldskool (I'm not aware that this was addressed outside of Seven Bullets). I'm led to believe that 227 fixes this, yes?
Decals and Fog. They don't work together in vanilla Unreal and in most cases of oldskool (I'm not aware that this was addressed outside of Seven Bullets). I'm led to believe that 227 fixes this, yes?
- Buff Skeleton
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 26 Apr 2011, 22:47
Oldskool has a fog hack for Oldskool's decals, but I think 227 fixed that too.
- Raven
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 27 Apr 2011, 00:11
Yeah - 227 fixes decals in fog.
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- redeye
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 01:34
Not being funny here, but this isn't the "10th" anniversary anymore.?
in case it matters.
in case it matters.
Just ban everyone
- ividyon
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 01:36
Explain in detail?
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- redeye
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 06:11
sana wrote:Explain in detail?
wasn't it the 10th last round? coulda swore it was.
Just ban everyone
- gp
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 06:33
Eighth in 2009. Time flies.
- redeye
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 06:49
gp wrote:Eighth in 2009. Time flies.
Damn, thanx GP , I recovered some files, but all the stuff it made a 12gig zip, wont open, oh well, I do another.
Just ban everyone
- Shivaxi
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 28 Apr 2011, 06:59
This is the 10th year anniversary of UnrealSP's existence , tis why
The end of the contest marks the exact date, right?
The end of the contest marks the exact date, right?
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Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Z-enzyme
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 30 Apr 2011, 11:22
Question: In what extent can I change the default properties of an actor I've put in the level? Cos, for example, I have lot of knifes in my map that look like a huge glowing ball. So, if I can change the default properties of a decoration actor can I also change these properties of inventory items?
- Shivaxi
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Subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Post Posted: 30 Apr 2011, 14:23
Um...as long as the actor is added in the map, and you're editing the default properties of that actor in the map...then you're fine. Just don't edit any of the new default properties added by 227
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
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