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Poll ended at 01 Jul 2011, 01:13
Post Posted: 12 May 2011, 19:19
Post Posted: 12 May 2011, 21:13
Post Posted: 13 May 2011, 03:19
Post Posted: 13 May 2011, 10:03
TheIronKnuckle wrote:That shot with the crap texturing gets me nostalgic for the OOT fire temple
Darkon wrote:Very nice indeed! I hope you'll be able to finish it on time!
Waffnuffly wrote:This reminds me of some really good Doom and Blood maps. Very nostalgic. Looking forward to seeing it ingame!
sana wrote:I've always wanted to see those rock-with-lava-border textures used for that sort of stepping stone walkway. Great work! The entrance looks really foreboding, as well
BuddhaMaster wrote:What are those searchlight actors?
Post Posted: 13 May 2011, 14:25
Post Posted: 14 May 2011, 10:20
Mman wrote:A whole level set in some sort of Warlord battle type lava-cave could really original. The fourth shot on your last set is showing some greenings on the ruin parts though.
Post Posted: 14 May 2011, 11:50
Post Posted: 14 May 2011, 12:00
ebd wrote:Apparently kickers are part of botpack, so I have to come up with a new way for players to fall a big distance and not die. Any suggestions would be appreciated.
Post Posted: 14 May 2011, 17:39
Post Posted: 14 May 2011, 18:12
Post Posted: 14 May 2011, 23:33
Waffnuffly wrote:Try adding an invisible AsbestosSuit with protection type changed from Burned to Fell, set bDisplayableInv to false, and make the pickup invisible with no pickup sound or PlayerViewMesh. Also set Charge to 1 and ArmorAbsorption to 100 or something; that way it will disappear as soon as the player takes some damage.
Post Posted: 15 May 2011, 22:00
Post Posted: 15 May 2011, 22:36
Post Posted: 15 May 2011, 23:16
Post Posted: 20 May 2011, 06:53
Delacroix wrote:It sure looks like hell, and hell should have a cocytus
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