Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 25 May 2011, 18:47
Post Posted: 25 May 2011, 18:51
Post Posted: 26 May 2011, 17:03
Post Posted: 26 May 2011, 18:38
Post Posted: 06 Jun 2011, 16:40
Post Posted: 14 Jun 2011, 14:31
Post Posted: 14 Jun 2011, 15:27
Post Posted: 15 Jun 2011, 00:34
sana wrote:... wrap up the project in time and release it as is?
sana wrote:You can always refine and release a v2 entry after the contest is through, taking all time you need to polish it, but this way you'll give the judges something to work with.
sana wrote:... It'd be a shame to lose this.
Post Posted: 15 Jun 2011, 02:06
Post Posted: 29 Jun 2011, 03:48
Post Posted: 29 Jun 2011, 10:50
Post Posted: 29 Jun 2011, 12:46
Post Posted: 30 Jun 2011, 18:26
Post Posted: 30 Jun 2011, 18:55
makemeunreal wrote:And,what will win the contests winner?
Return to “10th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 4 guests