Of course the original Unreal is limited (cylindric collision hull) because of its age, but it can do all, what ut99 can (editor, drivers and mutators are the exception). Unreal was meant for single player, so it only has the predefined classes needed for the campaign (and the few integrated death matches). The native code is capable to let Terraniux be one level (a Zone, which switches some variables to that of a Waterzone, when triggered). But things like that or the HUB system would have delayed the release.FraGnBraG wrote:(not-really-related small rant here) It seems UE1 - well, maybe at the the time of Unreal - was limited in some ways... for example, no ability to have a dynamic or "moving zone", like the old complaint about rising/falling lava or waterzone. Like in that level where you're on the merc/slith ship - the second area is all walkways and pools full of green liquid. you fight your way to a room where you push a button, then it does the "loading" thing and when you leave the room tanks are empty, and you jump down to continue on... So they just did a clever little level switch, rather than figure out how to make a sheet/zone move. oh well.
edit: but let the maps with EndGame gametype be short, because you will lose your inventory again when you save and load in these maps. Perhaps you should immeaditely teleport to the next level, when entered.