That ship is..... Amazing
Your entry is going to turn out really good.
Qs entry - cancelled
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 15:04
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 15:23
Yeah I agree, provided that you make it a goal to add closure to the damn thing for once! I hope you can get a complete package finished this time!
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- FraGnBraG
- Skaarj Warrior
- Posts: 61
- Joined: 18 Apr 2011, 04:18
- Location: The great white north
- Contact:
Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 17:26
Qtit wrote:
Pure concept of the ship.
i think to survive in this contest i'm going to have to learn how to squeeze every pixel out of these unreal textures
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 19:40
- Tarydax
- Skaarj Elder
- Posts: 1052
- Joined: 11 Apr 2009, 04:10
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 19:57
Bottom left, slightly above and to the right of the health indicator?
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 20:08
This project gives me a Hexephet vibe.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 21:10
jackrabbit wrote:Hexephet
I've never played that one :<
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 21:30
Qtit wrote:jackrabbit wrote:Hexephet
I've never played that one :<
Do it some time. Really cool Skaarj and outdoor environments.
Qtit wrote:And a title change - "One to Eighty Thousands"
The amount of enemies? Or the level of detail?
Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 21:40
No, the chance something like this would happen
If youre asking about the skybox, it's just 2 lights with volume light. As it comes to the light pouring down the hole in the cave = Decoration -> Knife as a sprite and a flare texture with ScaleGlow ranging from 0.3 to 0.1. The lighting consists of 51 lights (and it's like 1/3 of the whole).
Legendslayer222 wrote:Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?
If youre asking about the skybox, it's just 2 lights with volume light. As it comes to the light pouring down the hole in the cave = Decoration -> Knife as a sprite and a flare texture with ScaleGlow ranging from 0.3 to 0.1. The lighting consists of 51 lights (and it's like 1/3 of the whole).
- gp
- Skaarj Assassin
- Posts: 106
- Joined: 22 Dec 2007, 23:16
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 22:16
Teridax wrote:Bottom left, slightly above and to the right of the health indicator?
That's what I thought.
jackrabbit wrote:This project gives me a Hexephet vibe.
Yep, definitely. And that "Spoiler" shot has a phenomenal atmosphere in my opinion.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 22:39
Thanks, I appreciate that guys still I may fail bad as the scale already gives me some BSP problems. BPS never liked me.
I love Unreal's lighting engine
I love Unreal's lighting engine
- Rarsonic
- Skaarj Berserker
- Posts: 358
- Joined: 11 Nov 2007, 21:45
- Location: Location: Location: Location:
- Contact:
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 23 Apr 2011, 23:22
Looks like an invisible, flying angry mob.
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 24 Apr 2011, 02:37
ahahah, gives me a new idea for pack: Screenshot experience where you play an unreal version of "where's waldo/wally"
And HOT DAMN that's massive, we had to get at least one skaarj tower wannabe! (That's a compliment, in case anyone was wondering )
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 24 Apr 2011, 16:52
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Post Posted: 25 Apr 2011, 02:33
Check to see if you're hitting some sort of engine limit already. It'd suck to lose that cave
New pic is nice, can we get a skaarj in there for scale comparison?
New pic is nice, can we get a skaarj in there for scale comparison?
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
Who is online
Users browsing this forum: No registered users and 33 guests