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Qs entry - cancelled

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

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Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Qs entry - cancelled

Post Posted: 21 Apr 2011, 20:00

Short description: Well, I won't say much cos I don't want to spoil it just yet. I'm aiming for the classic 'You crash - you run - you kill' game but that doesn't mean there ain't be anything fresh. Well, we shall see.

Damn, how hard it is to map without scripting!!

I withdraw.
Last edited by Z-enzyme on 18 May 2011, 17:32, edited 2 times in total.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 00:35

Qtit wrote:Damn, how hard it is to map without scripting!!

At least you know how to do it in the first place. :(
:P

Z-enzyme
White Tusk White Tusk
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 15:59

Well, this time I'm lacking a good idea. Well, there will be changes probably as I map.

Z-enzyme
White Tusk White Tusk
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 19:14

Image

User avatar Legendslayer222
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 19:30

Nice.
I wonder who that Skaarj is waiting for...

User avatar gp
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 20:46

Q, you should enable antialiasing and anistropic filtering, it'll make Unreal look better.

Advanced Preferences > Rendering > [Your renderer] > MaxAnisotropy "16"; NumAASamples [8 or 16]; UseAA "True"

User avatar ividyon
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 21:02

I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?
UnrealSP.org webmaster & administrator

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 22 Apr 2011, 21:04

sana wrote:I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?

Right. Tho, there's a reason why it is like that... I can't tell more really.

User avatar TheIronKnuckle
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 02:30

Awesome corridor is awesome
ImageIgnorance is knowing anything
And only idiots know everything

FraGnBraG
Skaarj Warrior Skaarj Warrior
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 03:35

TheIronKnuckle wrote:Awesome corridor is awesome


couldn't have said that better ... now i'm scared to show anything (if i had anything to show yet :D

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 12:44

TheIronKnuckle wrote:Awesome corridor is awesome

Awesome corridor is not a corridor :P
The very best and most important part of the room remains unseen.

User avatar Legendslayer222
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 13:16

Qtit wrote:Awesome corridor is not a corridor :P
The very best and most important part of the room remains unseen.

A giant box! :o

Z-enzyme
White Tusk White Tusk
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 13:35

:shock: How did you know...?

User avatar TheIronKnuckle
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Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 13:36

shitshitshitshitshit
ImageIgnorance is knowing anything
And only idiots know everything

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: "Jahr'Idera Crashsite" by Q

Post Posted: 23 Apr 2011, 14:56

Image
Pure concept of the ship.

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