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[RELEASED] Dawn of The Lost

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

Moderators: ividyon, Semfry, zYnthetic

Dawn of the Lost: Community Vote

Poll ended at 01 Jul 2011, 01:13

10
0
No votes
9
0
No votes
8
1
7%
7
0
No votes
6
3
20%
5
4
27%
4
4
27%
3
3
20%
2
0
No votes
1
0
No votes
 
Total votes: 15

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
Posts: 336
Joined: 11 Nov 2007, 21:31
Location: UK

Subject: Re: Dawn of The Lost

Post Posted: 09 May 2011, 12:36

Are those 8 sided wheels I see? :D

Asides from that, you're doing quite well. :tup:
StalwartUK
Recent plays: New Alcatraz, 13 Mutants, Thrall Village, Déjà Vu - Gryphon Revisited 1.01, Unreal v200, Unreal: Return to Na Pali v224, The Triamid Ruins, Enslaved, Unreal II: The Awakening, Project: Xenome: Interloper

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1239
Joined: 24 Dec 2007, 17:40
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Subject: Re: Dawn of The Lost

Post Posted: 09 May 2011, 13:21

For those wheels, you could always pick a trim texture that looks like treads and put it on the outside, then get a side texture that's more radial to decrease the octagonal effect and give them more of a round feel. To be honest, I've not worked with tires/wheels for a long time, so it's been a while. Great job with the actual idea of the truck, though. Makes it feel a whole lot more real, while the actual room keeps that neat Unreal tech feel.
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User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 09 May 2011, 21:46

Are those 8 sided wheels I see? :D


Indeed, they are :lol:

When I first designed the truck i did add some sort of a rim texture on, but when intersecting it (I'm thinking this might be UED2.1 related?) Some of the alignment was off, and then I found out that adjacent coplanars became one surface (Ex. The wheels) So I had to use another texture unfortunately

User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 11 May 2011, 03:15

I held this back until now, but one of the things I decided to do was turn up the replayability rate of the 3 maps I'll be doing. I will not be going into details, but to sum it up, there will be 4 different ways to start the second level.

More screenshots soon :)

User avatar Darkon
White Tusk White Tusk
Posts: 2211
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject: Re: Dawn of The Lost

Post Posted: 12 May 2011, 21:30

Master_Unreal wrote:...there will be 4 different ways to start the second level.


Ehm.. Easy, Medium, Hard and Unreal? :P
there's more

User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 20 May 2011, 02:31

Nope lol, the current idea I have right now is to

[spoiler]Have you enter Level 2 from at least 4 different locations. 1. Through the front gates of the village, onto the mountain pass controlled by Skaarj, 2. Through a passage behind the church undiscovered by the Skaarj, This is where 1 option branches off into 2 possible starts, 3. Hop in one of the Skaarj Trucks, the Skaarj will find you and you get thrown into the prison or 4. They never even knew you were there and you climb out of the back of the truck.[/spoiler]

All in all, you will be going to the same level, but you can start at different locations based on the direction you choose to take.

I may not be able to make it in time for the contest, school is somewhat preventing that but I am working as much as I can to get this ready before the deadline, if not then this pack will still see the light of day, just maybe not as soon as I had hoped.

User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 07 Jun 2011, 13:11

Getting back to mapping after stopping for awhile, couple reasons I stopped were:

1. Motivational loss
2. Ordered this PC and i've been playing around with that (Specs below)
3. Lots of other things going on in life (found a new house finally, etc)

Intel Celeron 500mhz
192mb ram
3Dfx Voodoo 2 8mb
20GB IDE HDD
AC '97 Realtek audio(not the best thing in the world)


I ordered this and the voodoo 2 with the idea that a lot of the older games would now work (Blood, Quake2) and I never actually experienced unreal with a voodoo 2. I may consider building on that machine just to keep it more original and not overdoing on the details, who knows :wink:

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1964
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Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Dawn of The Lost

Post Posted: 08 Jun 2011, 14:45

Old tech huh? that's hardcore :P How much did you pay?
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User avatar Darkon
White Tusk White Tusk
Posts: 2211
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject: Re: Dawn of The Lost

Post Posted: 08 Jun 2011, 18:01

Master_Unreal wrote:Intel Celeron 500mhz
192mb ram
3Dfx Voodoo 2 8mb
20GB IDE HDD
AC '97 Realtek audio(not the best thing in the world)


NOW we're talkin'! :D :tup:
there's more

User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 18 Jun 2011, 06:10

Cost me the following

Computer = $1 + $14 shipping = $15
Voodoo2 = $10 + $5 shipping = $15

$30 total, I still need another voodoo2 tho, or a 12mb card, one 8mb card isnt enough for unreal Lol

Even though there was a time extension, school and moving into the new house has prevented me from finishing this in time, so for now I just have the first level, not much action here, but this pack will see the light of day (In contest guideline form and a version with custom content)

For now -> http://www.megaupload.com/?d=7B9DARBX

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1964
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Dawn of The Lost

Post Posted: 18 Jun 2011, 06:12

1$? :lol: :lol: :lol: :lol: :lol: :lol:

Win!
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User avatar Master_Unreal
Skaarj Warrior Skaarj Warrior
Posts: 82
Joined: 17 Aug 2010, 21:59

Subject: Re: Dawn of The Lost

Post Posted: 18 Jun 2011, 06:58

eBay = win LOL

Oh yeah, I was gonna hold off on this map too since it is unfinished, but in case you wanna just look through this in the editor, feel free.

(Not packed or converted (227h) because I'm lazy and I'm not counting this as part of the contest entry IF the entry even gets judged tho its a bit late) -> http://www.megaupload.com/?d=X618URTB

EDIT: Converted and packed courtesy of Leo -> http://www.unrealtexture.com/Hosted/Leo ... Level2.rar

User avatar Turboman
Skaarj Berserker Skaarj Berserker
Posts: 440
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Subject: Re: Dawn of The Lost

Post Posted: 18 Jun 2011, 14:59

those specs are about the same as my previous computer lol, and you got that for €1? :lol:


anyway great that you released something, i played it and it was pretty nice.
[spoiler]i liked the roleplaying part like fetching their bible, could open alot of potential for "minigames"
too bad the houses were empty, and multiple routes as the translator suggested dont seem to be implented yet, atleast i took a walk through the gates but managed to start off in the truck :P[/spoiler]

i definitely think this needs to be in the competition compilation, the more maps the merrier ;)

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1964
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Dawn of The Lost

Post Posted: 19 Jun 2011, 04:27

nice maps. it did suck that most of the houses were empty. the second map is badly unfinished. the movers were all broken for me. i liked where the crystal cave was heading though. :tup:
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User avatar ividyon
Administrator Administrator
Posts: 2269
Joined: 12 Nov 2007, 14:43
Location: Stuttgart, Germany
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Subject: Re: Dawn of The Lost

Post Posted: 19 Jun 2011, 17:27

Btw: Although this entry arrived late, it was still accepted into the contest.
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