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Unrail

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

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User avatar UArchitect
Skaarj Lord Skaarj Lord
Posts: 182
Joined: 18 Nov 2007, 21:22

Subject: Unrail

Post Posted: 27 Apr 2011, 05:59

i see everyone makin threads so here i am to steal the bandwagon
no info yet, but here are some totally amazin ass screenshots

story:
you are some sort of scare!
you have betrayed (or been betrayed by) your own kind...
needless to say you ended up in some crappy cell and must ESCAPE!
and something to do with rails which im sure you can all speculate about
horror.

cant have a speedmap without a speedstory so thats pretty much it!

pics:
Image
Image
Image
Image
Last edited by UArchitect on 29 Apr 2011, 22:16, edited 2 times in total.

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: Unrail

Post Posted: 27 Apr 2011, 06:25

hott damn

quite curious bout dat first pic
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 06:57

I'm curious about all of them!
ImageIgnorance is knowing anything
And only idiots know everything

User avatar integration
Skaarj Berserker Skaarj Berserker
Posts: 445
Joined: 01 Sep 2010, 12:37

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 09:42

I have never seen such a cool electrical barrier (in Unreal) :tup: . I hope, animated it looks as good as in the screenshot.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 10:34

your winner
ImageImage

FraGnBraG
Skaarj Warrior Skaarj Warrior
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Subject: Re: Unrail

Post Posted: 27 Apr 2011, 13:52

good thing i have no fantasies about being a winner here :D very nice scenes - already it seems skaarj is a popular (or should i say standard?) theme.... I guess you guys that have been doing SP for a while already are comfortable enough to start building rooms from the start? my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 14:11

UArch making a map without custom scripts? Impossible!

User avatar ividyon
Administrator Administrator
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Subject: Re: Unrail

Post Posted: 27 Apr 2011, 14:44

FraGnBraG wrote:my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?

No, that's an absolutely valid (and the most common) approach to mapping. I tried doing that sorta stuff myself, but it just left me with a fully "blocked-out" deathmatch level that I have no idea how to turn into a polished, eye-candy-rich map...
UnrealSP.org webmaster & administrator

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 15:04

FraGnBraG wrote:good thing i have no fantasies about being a winner here :D very nice scenes - already it seems skaarj is a popular (or should i say standard?) theme.... I guess you guys that have been doing SP for a while already are comfortable enough to start building rooms from the start? my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?


That's exactly the approach I'm taking :P I've been messing with the editor on and off for years, but I've only released one thing that I can truly say is all my own work. This competition is a learning experience
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: Unrail

Post Posted: 27 Apr 2011, 15:25

I usually try to build an environment that suits specific engineering and structural requirements (based on my best guess of what the level's purpose and function are and how those purposes might be fulfilled), and then build playability into it while working around the obstacles created by the initial design. It's a lot harder and makes for a much greater design challenge, but it does make the maps feel more believable. I've never actually built a whole map without any detail before.
Image

FraGnBraG
Skaarj Warrior Skaarj Warrior
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Subject: Re: Unrail

Post Posted: 27 Apr 2011, 19:32

... back to the UA map :tup: does this concept have anything to do with trains?

User avatar Darkon
White Tusk White Tusk
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Subject: Re: Unrail

Post Posted: 27 Apr 2011, 20:51

ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.
Never trust a Dutchman in a tulip fight.

User avatar BuddhaMaster
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 16 Mar 2011, 02:41

Subject: Re: Unrail

Post Posted: 28 Apr 2011, 03:18

that green light-effect/barrier looks mighty awesome!
Would you share what the f*** you did here?

Are those subtle lens-flares?

User avatar ividyon
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Subject: Re: Unrail

Post Posted: 28 Apr 2011, 03:29

Looks like an XFX texture along with a watery shimmer light effect...
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User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Unrail

Post Posted: 28 Apr 2011, 05:18

Darkon wrote:ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.


Funny, the train sounds like it requires LESS scripting than the bubble :P
ImageIgnorance is knowing anything
And only idiots know everything

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